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  <channel>
    <title>Cyberpunk's topics - tribe.net</title>
    <link>http://cyberpunk.tribe.net/threads/rss</link>
    <description>Tribe.net. Local Connections</description>
    <item>
      <title>cyberpunk tattoos for inspiration</title>
      <link>http://cyberpunk.tribe.net/thread/9a5e1766-be8b-4036-abf3-8914fe99ae78</link>
      <description>&lt;div&gt;for my first tattoo--i always wanted a piece that molded into my body, something on my back below my neck, which i could eventually expand. i love alien, robotic, futuristic, surrealistic themes.
&lt;br/&gt;any interesting ideas, photos, links, tattoo aritsts?&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://cyberpunk.tribe.net"&gt;Cyberpunk&lt;/a&gt;
			- 1 reply
		&lt;/div&gt;</description>
      <pubDate>Sun, 26 Jun 2011 17:50:28 GMT</pubDate>
      <guid isPermaLink="false">http://cyberpunk.tribe.net/thread/9a5e1766-be8b-4036-abf3-8914fe99ae78</guid>
      <dc:creator>dax</dc:creator>
      <dc:date>2011-06-26T17:50:28Z</dc:date>
    </item>
    <item>
      <title>invisibility cloaking - progress</title>
      <link>http://cyberpunk.tribe.net/thread/db73f580-98fd-44f5-937b-c5aa98d55f78</link>
      <description>&lt;div&gt;http://www.bbc.co.uk/news/science-environment-12338447&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://cyberpunk.tribe.net"&gt;Cyberpunk&lt;/a&gt;
			- 1 reply
		&lt;/div&gt;</description>
      <pubDate>Wed, 02 Feb 2011 03:10:45 GMT</pubDate>
      <guid isPermaLink="false">http://cyberpunk.tribe.net/thread/db73f580-98fd-44f5-937b-c5aa98d55f78</guid>
      <dc:creator>AlexXx</dc:creator>
      <dc:date>2011-02-02T03:10:45Z</dc:date>
    </item>
    <item>
      <title>Muthafuckin' Airships!</title>
      <link>http://cyberpunk.tribe.net/thread/ea998e56-5faf-4b32-b20f-db862e45052d</link>
      <description>&lt;div&gt;I'm drooling:
&lt;br/&gt;
&lt;br/&gt;http://www.bbc.co.uk/news/technology-12110386&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://cyberpunk.tribe.net"&gt;Cyberpunk&lt;/a&gt;
			- 2 replies
		&lt;/div&gt;</description>
      <pubDate>Tue, 04 Jan 2011 22:33:07 GMT</pubDate>
      <guid isPermaLink="false">http://cyberpunk.tribe.net/thread/ea998e56-5faf-4b32-b20f-db862e45052d</guid>
      <dc:creator>Allen</dc:creator>
      <dc:date>2011-01-04T22:33:07Z</dc:date>
    </item>
    <item>
      <title>New headset that reads brainwaves :)</title>
      <link>http://cyberpunk.tribe.net/thread/3199c3b7-afb4-46e3-ba87-cb6b48d23f0e</link>
      <description>&lt;div&gt;Amazing...   http://www.ted.com/talks/tan_le_a_headset_that_reads_your_brainwaves.html
&lt;br/&gt;
&lt;br/&gt;It totally looks the part, too.   Moving virtual objects with mind control...&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://cyberpunk.tribe.net"&gt;Cyberpunk&lt;/a&gt;
			- 3 replies
		&lt;/div&gt;</description>
      <pubDate>Wed, 28 Jul 2010 03:57:02 GMT</pubDate>
      <guid isPermaLink="false">http://cyberpunk.tribe.net/thread/3199c3b7-afb4-46e3-ba87-cb6b48d23f0e</guid>
      <dc:creator>AlexXx</dc:creator>
      <dc:date>2010-07-28T03:57:02Z</dc:date>
    </item>
    <item>
      <title>Cyberpunk Fashion</title>
      <link>http://cyberpunk.tribe.net/thread/9fa0a8fc-dde7-4da7-9273-2e33fe0e0a50</link>
      <description>&lt;div&gt;Does it even exist? I'm not really talking about cyber-goth clothing which I've seen before or weird fetish clothing.
&lt;br/&gt;&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://cyberpunk.tribe.net"&gt;Cyberpunk&lt;/a&gt;
			- 41 replies
		&lt;/div&gt;</description>
      <pubDate>Fri, 29 Apr 2005 02:37:02 GMT</pubDate>
      <guid isPermaLink="false">http://cyberpunk.tribe.net/thread/9fa0a8fc-dde7-4da7-9273-2e33fe0e0a50</guid>
      <dc:creator />
      <dc:date>2005-04-29T02:37:02Z</dc:date>
    </item>
    <item>
      <title>Schizophrenics, Cyborgs and the Pitfalls of Posthumanism</title>
      <link>http://cyberpunk.tribe.net/thread/c1254b60-9390-4471-8b22-47f3596500f1</link>
      <description>&lt;div&gt;kinda exasperated that near every search for "Big Brother" brings up some wacky (fan) site about that zany reality TV show i googled schizophrenia and postmodernism (after having little luck with "postmodernism is a conspiracy") and came across this essay i believe i've read once before.. worth sharing, i thought..
&lt;br/&gt;
&lt;br/&gt;http://reconstruction.eserver.org/043/woods.htm
&lt;br/&gt;In "Schizophrenics, Cyborgs and the Pitfalls of Posthumanism," Angela Woods invites us to revisit two canonical analyses of the postmodern: Fredric Jameson's "Postmodernism, or The Cultural Logic of Late Capitalism" and Donna Haraway's "A Manifesto for Cyborgs: Science, Technology and Socialist Feminism in the 1980s." Jameson and Haraway introduced to contemporary cultural criticism two posthumanist icons: the schizophrenic, a pathologized victim of postmodernity, and the cyborg, a vision of strategic posthuman subjectivity. In her timely and critical analysis of these articles, Woods challenges the established notion of an oppositional relationship between the schizophrenic and the cyborg. She turns to the "schizo-cyborgs" of cultural theory, psychiatry and psychoanalysis as evidence of the intimacy between the schizophrenic and the cyborg, an intimacy which deeply problematizes the uncritical celebration of Utopian cyborg subjectivity and raises significant questions about the capacity of either figure to account for posthuman embodiment........ &lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://cyberpunk.tribe.net"&gt;Cyberpunk&lt;/a&gt;
			- 1 reply
		&lt;/div&gt;</description>
      <pubDate>Fri, 04 Jun 2010 08:43:04 GMT</pubDate>
      <guid isPermaLink="false">http://cyberpunk.tribe.net/thread/c1254b60-9390-4471-8b22-47f3596500f1</guid>
      <dc:creator />
      <dc:date>2010-06-04T08:43:04Z</dc:date>
    </item>
    <item>
      <title>Five Ways To Cyborgify</title>
      <link>http://cyberpunk.tribe.net/thread/ca84fca9-a42c-4ae7-9293-df290d64f70f</link>
      <description>&lt;div&gt;http://www.forkparty.com/upgrade-your-body-modern-science/&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://cyberpunk.tribe.net"&gt;Cyberpunk&lt;/a&gt;
			- 1 reply
		&lt;/div&gt;</description>
      <pubDate>Thu, 03 Jun 2010 03:41:46 GMT</pubDate>
      <guid isPermaLink="false">http://cyberpunk.tribe.net/thread/ca84fca9-a42c-4ae7-9293-df290d64f70f</guid>
      <dc:creator>MickD</dc:creator>
      <dc:date>2010-06-03T03:41:46Z</dc:date>
    </item>
    <item>
      <title>Nonotechnology for diabetics</title>
      <link>http://cyberpunk.tribe.net/thread/b546fde9-ca18-4c56-92e9-2fac6c4625ef</link>
      <description>&lt;div&gt;http://io9.com/5550322/tattoos-could-help-diabetics-track-their-blood-sugar&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://cyberpunk.tribe.net"&gt;Cyberpunk&lt;/a&gt;
			- 3 replies
		&lt;/div&gt;</description>
      <pubDate>Sat, 29 May 2010 02:15:13 GMT</pubDate>
      <guid isPermaLink="false">http://cyberpunk.tribe.net/thread/b546fde9-ca18-4c56-92e9-2fac6c4625ef</guid>
      <dc:creator>MickD</dc:creator>
      <dc:date>2010-05-29T02:15:13Z</dc:date>
    </item>
    <item>
      <title>First human infected with computer virus</title>
      <link>http://cyberpunk.tribe.net/thread/427487b3-b425-4d04-81ef-a504b02a0beb</link>
      <description>&lt;div&gt;A proof-of-concept exercise, but nonetheless fascinating:
&lt;br/&gt;
&lt;br/&gt;http://news.bbc.co.uk/2/hi/technology/10158517.stm&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://cyberpunk.tribe.net"&gt;Cyberpunk&lt;/a&gt;
			- 6 replies
		&lt;/div&gt;</description>
      <pubDate>Wed, 26 May 2010 20:46:13 GMT</pubDate>
      <guid isPermaLink="false">http://cyberpunk.tribe.net/thread/427487b3-b425-4d04-81ef-a504b02a0beb</guid>
      <dc:creator>Allen</dc:creator>
      <dc:date>2010-05-26T20:46:13Z</dc:date>
    </item>
    <item>
      <title>Your Posthumanism Is Boring Me</title>
      <link>http://cyberpunk.tribe.net/thread/7a02a8aa-983c-4342-8e1c-c6f3494a52ba</link>
      <description>&lt;div&gt;http://io9.com/5533833/your-posthumanism-is-boring-me
&lt;br/&gt;
&lt;br/&gt;"Posthuman" is a term with more weight than meaning; it's used variously to describe people with altered genomes, people with implanted machinery, people with lifespans measured in millennia, and a whole host of descriptors that ultimately boil down to "not us, not now."&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://cyberpunk.tribe.net"&gt;Cyberpunk&lt;/a&gt;
			- 1 reply
		&lt;/div&gt;</description>
      <pubDate>Sun, 09 May 2010 18:05:24 GMT</pubDate>
      <guid isPermaLink="false">http://cyberpunk.tribe.net/thread/7a02a8aa-983c-4342-8e1c-c6f3494a52ba</guid>
      <dc:creator>east_bay_gray</dc:creator>
      <dc:date>2010-05-09T18:05:24Z</dc:date>
    </item>
    <item>
      <title>a/s/l?</title>
      <link>http://cyberpunk.tribe.net/thread/01c505e6-8ef6-4d50-a20c-16550dc65f29</link>
      <description>&lt;div&gt;There’s No Such Thing As ‘Cyber’...
&lt;br/&gt;
&lt;br/&gt;http://io9.com/5503497/check-the-hype---theres-no-such-thing-as-cyber&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://cyberpunk.tribe.net"&gt;Cyberpunk&lt;/a&gt;
			- 6 replies
		&lt;/div&gt;</description>
      <pubDate>Mon, 05 Apr 2010 20:11:55 GMT</pubDate>
      <guid isPermaLink="false">http://cyberpunk.tribe.net/thread/01c505e6-8ef6-4d50-a20c-16550dc65f29</guid>
      <dc:creator>east_bay_gray</dc:creator>
      <dc:date>2010-04-05T20:11:55Z</dc:date>
    </item>
    <item>
      <title>Pattie Maes and Pranav Mistry demo SixthSense</title>
      <link>http://cyberpunk.tribe.net/thread/4f245ebb-1404-4824-a915-31e2dafe721a</link>
      <description>&lt;div&gt;This is sooooo cyberpunk.   Unreal implications......
&lt;br/&gt;
&lt;br/&gt;http://www.ted.com/talks/pattie_maes_demos_the_sixth_sense.html
&lt;br/&gt;&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://cyberpunk.tribe.net"&gt;Cyberpunk&lt;/a&gt;
			- 2 replies
		&lt;/div&gt;</description>
      <pubDate>Fri, 19 Feb 2010 13:34:07 GMT</pubDate>
      <guid isPermaLink="false">http://cyberpunk.tribe.net/thread/4f245ebb-1404-4824-a915-31e2dafe721a</guid>
      <dc:creator>AlexXx</dc:creator>
      <dc:date>2010-02-19T13:34:07Z</dc:date>
    </item>
    <item>
      <title>Immortality in the next 20 years?</title>
      <link>http://cyberpunk.tribe.net/thread/cf8c8702-3bcc-47da-baaf-5ba318af4b8e</link>
      <description>&lt;div&gt;http://www.telegraph.co.uk/science/science-news/6217676/Immortality-only-20-years-away-says-scientist.html&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://cyberpunk.tribe.net"&gt;Cyberpunk&lt;/a&gt;
			- 11 replies
		&lt;/div&gt;</description>
      <pubDate>Thu, 24 Sep 2009 12:23:42 GMT</pubDate>
      <guid isPermaLink="false">http://cyberpunk.tribe.net/thread/cf8c8702-3bcc-47da-baaf-5ba318af4b8e</guid>
      <dc:creator>MickD</dc:creator>
      <dc:date>2009-09-24T12:23:42Z</dc:date>
    </item>
    <item>
      <title>Stick-on Touchscreens</title>
      <link>http://cyberpunk.tribe.net/thread/e9c7c6f3-c195-42fd-8b73-9d10510c8853</link>
      <description>&lt;div&gt;http://www.fastcompany.com/blog/kit-eaton/technomix/multitouch-future-stick-plastic-film-can-make-108-inch-touchscreens
&lt;br/&gt;
&lt;br/&gt;want.&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://cyberpunk.tribe.net"&gt;Cyberpunk&lt;/a&gt;
			- 3 replies
		&lt;/div&gt;</description>
      <pubDate>Thu, 04 Feb 2010 05:15:59 GMT</pubDate>
      <guid isPermaLink="false">http://cyberpunk.tribe.net/thread/e9c7c6f3-c195-42fd-8b73-9d10510c8853</guid>
      <dc:creator>east_bay_gray</dc:creator>
      <dc:date>2010-02-04T05:15:59Z</dc:date>
    </item>
    <item>
      <title>Sewing patterns</title>
      <link>http://cyberpunk.tribe.net/thread/b1e8f996-b4bb-417d-abba-bbe5f8363e02</link>
      <description>&lt;div&gt;I just joined so hello.
&lt;br/&gt;I have made a shirt last night with a simple pattern and experimenting. I have had the resource of the net to help me with some techniques,but I need something more detailed like doing certain asymmetrical cuts,does anyone have any links, or helpful tips?
&lt;br/&gt;
&lt;br/&gt;thanx&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://cyberpunk.tribe.net"&gt;Cyberpunk&lt;/a&gt;
			- 12 replies
		&lt;/div&gt;</description>
      <pubDate>Wed, 16 Sep 2009 13:56:27 GMT</pubDate>
      <guid isPermaLink="false">http://cyberpunk.tribe.net/thread/b1e8f996-b4bb-417d-abba-bbe5f8363e02</guid>
      <dc:creator>K0n3ko</dc:creator>
      <dc:date>2009-09-16T13:56:27Z</dc:date>
    </item>
    <item>
      <title>Cloak of illusion technology</title>
      <link>http://cyberpunk.tribe.net/thread/823def66-8b73-42f9-aa07-c33141768b9d</link>
      <description>&lt;div&gt;http://dsc.discovery.com/news/2009/07/15/cloak-illusion-tech.html
&lt;br/&gt;
&lt;br/&gt;could get interesting if they crack this one..... :)&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://cyberpunk.tribe.net"&gt;Cyberpunk&lt;/a&gt;
			- 0 replies
		&lt;/div&gt;</description>
      <pubDate>Thu, 16 Jul 2009 08:59:28 GMT</pubDate>
      <guid isPermaLink="false">http://cyberpunk.tribe.net/thread/823def66-8b73-42f9-aa07-c33141768b9d</guid>
      <dc:creator>AlexXx</dc:creator>
      <dc:date>2009-07-16T08:59:28Z</dc:date>
    </item>
    <item>
      <title>Cyberpunk Novels?</title>
      <link>http://cyberpunk.tribe.net/thread/f7d90eba-d727-48cc-a7d5-08a87bb10ee5</link>
      <description>&lt;div&gt;What Cyberpunk Novels have you read ane enjoyed?&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://cyberpunk.tribe.net"&gt;Cyberpunk&lt;/a&gt;
			- 9 replies
		&lt;/div&gt;</description>
      <pubDate>Sat, 22 Nov 2008 13:19:18 GMT</pubDate>
      <guid isPermaLink="false">http://cyberpunk.tribe.net/thread/f7d90eba-d727-48cc-a7d5-08a87bb10ee5</guid>
      <dc:creator>Achbar</dc:creator>
      <dc:date>2008-11-22T13:19:18Z</dc:date>
    </item>
    <item>
      <title>the headsets are coming! the headsets are coming!</title>
      <link>http://cyberpunk.tribe.net/thread/a652d982-7d2e-4c3b-95f3-b584e42bf1b3</link>
      <description>&lt;div&gt;Emotiv is developing a brain–computer interface that they say will be available on the commercial market later this year. The EPOC neuroheadset uses EEG technology to read electrical patterns in the brain and then sends this information through wireless signals to a computer.
&lt;br/&gt;
&lt;br/&gt;http://www.hplusmagazine.com/articles/neuro/epoc-neuroheadset
&lt;br/&gt;&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://cyberpunk.tribe.net"&gt;Cyberpunk&lt;/a&gt;
			- 13 replies
		&lt;/div&gt;</description>
      <pubDate>Mon, 13 Apr 2009 14:58:55 GMT</pubDate>
      <guid isPermaLink="false">http://cyberpunk.tribe.net/thread/a652d982-7d2e-4c3b-95f3-b584e42bf1b3</guid>
      <dc:creator>east_bay_gray</dc:creator>
      <dc:date>2009-04-13T14:58:55Z</dc:date>
    </item>
    <item>
      <title>Holy Bionics! -- The Deka Arm</title>
      <link>http://cyberpunk.tribe.net/thread/34106cb8-024b-468d-9835-c1af54ed2c6b</link>
      <description>&lt;div&gt;Yes, Dean Kamen may have been been occasionally mocked for creating the Segway, but he's still a genius. For those of you who missed "60 Minutes" last night, check out this segment on the very cool Deka Arm:
&lt;br/&gt;
&lt;br/&gt;http://news.cnet.com/8301-11386_3-10217855-76.html?tag=mncol;posts
&lt;br/&gt;
&lt;br/&gt;Note that development costs were $100 million -- does that equal $6 million in 1976 Dollars?&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://cyberpunk.tribe.net"&gt;Cyberpunk&lt;/a&gt;
			- 1 reply
		&lt;/div&gt;</description>
      <pubDate>Mon, 13 Apr 2009 18:45:30 GMT</pubDate>
      <guid isPermaLink="false">http://cyberpunk.tribe.net/thread/34106cb8-024b-468d-9835-c1af54ed2c6b</guid>
      <dc:creator>Allen</dc:creator>
      <dc:date>2009-04-13T18:45:30Z</dc:date>
    </item>
    <item>
      <title>Zeiss-Ikon Ocular Implants, Anyone?</title>
      <link>http://cyberpunk.tribe.net/thread/ad63901f-71b5-4d5d-a328-87fece8d0528</link>
      <description>&lt;div&gt;Straight out of "Burning Chrome":
&lt;br/&gt;
&lt;br/&gt;http://www.eyeborgblog.com/&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://cyberpunk.tribe.net"&gt;Cyberpunk&lt;/a&gt;
			- 0 replies
		&lt;/div&gt;</description>
      <pubDate>Tue, 10 Mar 2009 01:09:43 GMT</pubDate>
      <guid isPermaLink="false">http://cyberpunk.tribe.net/thread/ad63901f-71b5-4d5d-a328-87fece8d0528</guid>
      <dc:creator>Allen</dc:creator>
      <dc:date>2009-03-10T01:09:43Z</dc:date>
    </item>
    <item>
      <title>New cyberpunk (ish)</title>
      <link>http://cyberpunk.tribe.net/thread/57243579-a130-44ef-a481-85d93006ea27</link>
      <description>&lt;div&gt;Genetic manipulation, reposession, dark future, I think it's cyberpunk...
&lt;br/&gt;http://www.repo-opera.com/&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://cyberpunk.tribe.net"&gt;Cyberpunk&lt;/a&gt;
			- 5 replies
		&lt;/div&gt;</description>
      <pubDate>Sun, 25 Jan 2009 09:58:28 GMT</pubDate>
      <guid isPermaLink="false">http://cyberpunk.tribe.net/thread/57243579-a130-44ef-a481-85d93006ea27</guid>
      <dc:creator>tedward</dc:creator>
      <dc:date>2009-01-25T09:58:28Z</dc:date>
    </item>
    <item>
      <title>Seadragon is Live and looking pretty cool</title>
      <link>http://cyberpunk.tribe.net/thread/7fd6f136-59de-433a-aa9e-6249df0b5a10</link>
      <description>&lt;div&gt;http://livelabs.com/seadragon/
&lt;br/&gt;
&lt;br/&gt;Remember the photo-zoom scene in Blade Runner?   Ramifications of this technology are huge.
&lt;br/&gt;
&lt;br/&gt;The demo video from TED is worth watching:
&lt;br/&gt;
&lt;br/&gt;http://www.ted.com/index.php/talks/blaise_aguera_y_arcas_demos_photosynth.html
&lt;br/&gt;&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://cyberpunk.tribe.net"&gt;Cyberpunk&lt;/a&gt;
			- 0 replies
		&lt;/div&gt;</description>
      <pubDate>Mon, 15 Dec 2008 07:31:18 GMT</pubDate>
      <guid isPermaLink="false">http://cyberpunk.tribe.net/thread/7fd6f136-59de-433a-aa9e-6249df0b5a10</guid>
      <dc:creator>AlexXx</dc:creator>
      <dc:date>2008-12-15T07:31:18Z</dc:date>
    </item>
    <item>
      <title>I, Cyberpunk</title>
      <link>http://cyberpunk.tribe.net/thread/4751e56f-03a0-4f9b-8cca-e58664a3da85</link>
      <description>&lt;div&gt;We've heard the saying, I think therefore I am.
&lt;br/&gt;
&lt;br/&gt;So what makes you a cyberpunk, or makes you feel as if are cyberpunkish?
&lt;br/&gt;
&lt;br/&gt;For me, its zipping through the town on my 9-speed bicycle with my gear on, passing cars, zipping down side roads and alleys and up hill cross town compromising the grid to work or to run errands.
&lt;br/&gt;
&lt;br/&gt;What about you?
&lt;br/&gt;&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://cyberpunk.tribe.net"&gt;Cyberpunk&lt;/a&gt;
			- 0 replies
		&lt;/div&gt;</description>
      <pubDate>Wed, 10 Dec 2008 20:56:15 GMT</pubDate>
      <guid isPermaLink="false">http://cyberpunk.tribe.net/thread/4751e56f-03a0-4f9b-8cca-e58664a3da85</guid>
      <dc:creator>JeanPowers</dc:creator>
      <dc:date>2008-12-10T20:56:15Z</dc:date>
    </item>
    <item>
      <title>Next: Roombas on Broadway?</title>
      <link>http://cyberpunk.tribe.net/thread/e1c3da1c-e512-411b-a57f-ea7542d28998</link>
      <description>&lt;div&gt;Actor robots take Japanese stage
&lt;br/&gt;
&lt;br/&gt;http://news.bbc.co.uk/2/hi/asia-pacific/7749932.stm&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://cyberpunk.tribe.net"&gt;Cyberpunk&lt;/a&gt;
			- 0 replies
		&lt;/div&gt;</description>
      <pubDate>Wed, 26 Nov 2008 23:42:18 GMT</pubDate>
      <guid isPermaLink="false">http://cyberpunk.tribe.net/thread/e1c3da1c-e512-411b-a57f-ea7542d28998</guid>
      <dc:creator>Allen</dc:creator>
      <dc:date>2008-11-26T23:42:18Z</dc:date>
    </item>
    <item>
      <title>we're almost there</title>
      <link>http://cyberpunk.tribe.net/thread/c0474670-b8d3-40cb-965c-61df3ac53138</link>
      <description>&lt;div&gt;"A man suffering from "locked in" syndrome, where a fully-conscious person is completely paralyzed except for some eyelid movements, is speaking again using a computer. Doctors report in Nature today that he's using a brain implant to control speech synthesizing software with his mind."
&lt;br/&gt;
&lt;br/&gt;http://io9.com/5096448/paralyzed-man-speaks-again-using-brain-implant
&lt;br/&gt;
&lt;br/&gt;WOW.&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://cyberpunk.tribe.net"&gt;Cyberpunk&lt;/a&gt;
			- 8 replies
		&lt;/div&gt;</description>
      <pubDate>Sat, 22 Nov 2008 22:20:47 GMT</pubDate>
      <guid isPermaLink="false">http://cyberpunk.tribe.net/thread/c0474670-b8d3-40cb-965c-61df3ac53138</guid>
      <dc:creator>east_bay_gray</dc:creator>
      <dc:date>2008-11-22T22:20:47Z</dc:date>
    </item>
    <item>
      <title>Life After CyberPunk</title>
      <link>http://cyberpunk.tribe.net/thread/e659a449-cb18-472b-a483-7b25ffa68c2b</link>
      <description>&lt;div&gt;What comes next? Of course PostCyberPunk - or MetaCP - whichever
&lt;br/&gt;
&lt;br/&gt;Where do we go from here?
&lt;br/&gt;
&lt;br/&gt;What are some of our favorite PostCP works and can this sub-genre work the same way reg-CP does by using different characters types to different means?
&lt;br/&gt;
&lt;br/&gt;Part two to this question:
&lt;br/&gt;
&lt;br/&gt;You know how some music theorist state that the last few music movements like jazz, hiphop and 'electronica-techno' are the last? Is CyberPunk and its sister sub-genre (Post)the last Sci-fi movement. What else is there to do?
&lt;br/&gt;
&lt;br/&gt;Will CyberP be woven into the future fabric of sci-fi even if it is other-worldly sci-fi or is cyberp proper only unique to our world.&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://cyberpunk.tribe.net"&gt;Cyberpunk&lt;/a&gt;
			- 5 replies
		&lt;/div&gt;</description>
      <pubDate>Wed, 19 Nov 2008 20:05:47 GMT</pubDate>
      <guid isPermaLink="false">http://cyberpunk.tribe.net/thread/e659a449-cb18-472b-a483-7b25ffa68c2b</guid>
      <dc:creator>JeanPowers</dc:creator>
      <dc:date>2008-11-19T20:05:47Z</dc:date>
    </item>
    <item>
      <title>First Cyberpunk Novel before Cyberpunk became a genre by that name . . .</title>
      <link>http://cyberpunk.tribe.net/thread/4320b2b4-e6d5-4a07-b734-25cc8f03e9aa</link>
      <description>&lt;div&gt;Make a compelling argument if it is not self-explaining.
&lt;br/&gt;
&lt;br/&gt;For example - Frankenstein can be argued to be one of the first Sci-fi novels before sci-fi was coined. 
&lt;br/&gt;
&lt;br/&gt;An easy answer will be Philip K Dick even stretching back to film version of written ideas like War Games, RoboCop and Runaway - but how about reaching back a few decades or more getting creative and going further back
&lt;br/&gt;
&lt;br/&gt;like - Clifford D. Simak's novel CITY - 1952
&lt;br/&gt;http://en.wikipedia.org/wiki/City_(Clifford_D._Simak_novel)
&lt;br/&gt;
&lt;br/&gt;like - Alfred Bester's novel THE STARS MY DESTINATION - 1956
&lt;br/&gt;http://en.wikipedia.org/wiki/The_Stars_My_Destination
&lt;br/&gt;
&lt;br/&gt;&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://cyberpunk.tribe.net"&gt;Cyberpunk&lt;/a&gt;
			- 19 replies
		&lt;/div&gt;</description>
      <pubDate>Tue, 18 Nov 2008 22:50:18 GMT</pubDate>
      <guid isPermaLink="false">http://cyberpunk.tribe.net/thread/4320b2b4-e6d5-4a07-b734-25cc8f03e9aa</guid>
      <dc:creator>JeanPowers</dc:creator>
      <dc:date>2008-11-18T22:50:18Z</dc:date>
    </item>
    <item>
      <title>Brass Man</title>
      <link>http://cyberpunk.tribe.net/thread/ce980394-55bb-4b92-a5c8-ac709457d3ff</link>
      <description>&lt;div&gt;Just started this . . . so far its the best cyberpunk novel I've read in a long time.&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://cyberpunk.tribe.net"&gt;Cyberpunk&lt;/a&gt;
			- 0 replies
		&lt;/div&gt;</description>
      <pubDate>Tue, 18 Nov 2008 22:33:05 GMT</pubDate>
      <guid isPermaLink="false">http://cyberpunk.tribe.net/thread/ce980394-55bb-4b92-a5c8-ac709457d3ff</guid>
      <dc:creator>JeanPowers</dc:creator>
      <dc:date>2008-11-18T22:33:05Z</dc:date>
    </item>
    <item>
      <title>The Most "NOW" Science-Fiction Story.</title>
      <link>http://cyberpunk.tribe.net/thread/3ccfe2e9-a2c2-4f4a-a1ea-0b13c347372c</link>
      <description>&lt;div&gt;If we are to find the most furthest story into the future of this genre, then try and name the most present-time sci-fi story line. Of course that would be the one written exactly right now, now.
&lt;br/&gt;
&lt;br/&gt;But one which brings together "us" in a nutshell as if we are the future and there is only us.
&lt;br/&gt;
&lt;br/&gt;I read this one in sci-fi budle package and loved it.
&lt;br/&gt;
&lt;br/&gt;I post it here for fun.
&lt;br/&gt;
&lt;br/&gt;iCity
&lt;br/&gt;
&lt;br/&gt;Drifting through space... 
&lt;br/&gt;
&lt;br/&gt;That's life in an iCity... 
&lt;br/&gt;
&lt;br/&gt;I am a citizen of iCity 'D', currently drifting in space somewhere in sector I-3079AE of an insignificant solar system in an insignificant galaxy, somewhere. No-one knows where. Everything is relative, so no-one knows where anything really is.
&lt;br/&gt;
&lt;br/&gt;My city is just another iCity... mundane as the rest... dazzling as the rest. If an iCity is not dazzling who would want to live there? 'Dazzling' has become the mundane standard of acceptability. 
&lt;br/&gt;
&lt;br/&gt;Quality control assurance...
&lt;br/&gt;
&lt;br/&gt;An uninhabited iCity... what a thought! But who does live in such places if not the mundane, the uninspired, the mediocre, the everyday and the ordinary? That's what standards create. That's the irony. Not that anyone who ever lived in an iCity, US style, would understand irony. Mind you they probably would if it was iRony... they understand what is on-line, after-all, and an iCity is nothing if not plugged-in and on-line.
&lt;br/&gt;
&lt;br/&gt;Plugged in... 
&lt;br/&gt;
&lt;br/&gt;Jargon. There are no plugs... no direct connections between one point and another... it's all invisible... wireless. But the technology of these cities is what is truly dazzling and the irony is that this is only ever fully appreciated and understood by a few scientists. No ordinary inhabitant of any iCity has the faintest idea of how their city functions. The level of ignorance is appalling. It's like, "Who cares? What's on channel ZAP?" 
&lt;br/&gt;
&lt;br/&gt;This is of concern to some of us...
&lt;br/&gt;
&lt;br/&gt;iCities are taken entirely for granted by ninety-nine percent of the virtual know-nothings that inhabit them, yet they are works of pure genius. Not only is their design breath-taking, but they work brilliantly, efficiently and reliably, until they get old, of course. They have a life-time like everything else, the old 'three score years and ten' as they say, or should I say, 'how' they used to say, because that saying has aged somewhat. No-one now living in an iCity would have a clue what that meant, nor would they care. In regards to time, the past is repressed. It is passe... history is about what's dead... it's over... 
&lt;br/&gt;
&lt;br/&gt;By contrast, the future is constantly evoked with 'dazzling' promises. The know-nothings fall for it every time. 
&lt;br/&gt;
&lt;br/&gt;The senses are paramount! Inhabitants of iCities spend most of their time, resources, and energy stimulating their nerve-endings in selected optimal ways. The Government supports this - it keeps the population satisfied. Bored inhabitants could be dangerous. 
&lt;br/&gt;
&lt;br/&gt;Boredom... 
&lt;br/&gt;
&lt;br/&gt;They are all bored but don't realize it. Most iCities are profoundly boring. So much so, that the inhabitants are addicted to entertainments of every kind, constantly holidaying, constantly seeking distraction... coping mechanisms for avoiding reality. 
&lt;br/&gt;
&lt;br/&gt;iCities are boring despite their unbelievably complexity. These amazing places have up to a hundred billion interconnecting roads, not that these are roads actually, but more like channels along which transport passes at astounding speeds without incident. Yet, despite their vast complexity, the sameness of most iCities is grindingly banal and the problem of boredom is so immense that depression has become endemic.
&lt;br/&gt;
&lt;br/&gt;Very few citizens are the least bit interested in interesting iCities, though. Strange, you might think? Not really! Interesting iCities, of which there are a select few, are not subject to quality control provisions and are thus unpredictable places. Not being mundane they are not considered safe to visit. The government advises on tourism and routinely publishes lists of recommended tourist destinations all of which, you may be assured, as so similar to our own iCity as to be iDentical. 
&lt;br/&gt;
&lt;br/&gt;You see, only the mundane is considered 'dazzling', because 'dazzling' has to meet all health and safely requirements. This is one of the many paradoxes of iCities. They really should be called iParadoxes. I could say something about Pandora's boxes here, but I won't, because that notion belongs to history, and the most dangerous kind of history of all, the history of imagination. The government has clamped down severely on all outbreaks of imagination, so it is far too dangerous for me to mention. 
&lt;br/&gt;
&lt;br/&gt;Did I mention that depression had become endemic? I shouldn't have! It's not wise to say things like that either. 'Depression' is a banned word. The Government is well aware of the power of words and the Word Police rigorously enforce the laws relating to forms and uses of language. Legislation provides only for 'cheerfulness' and a particular state of mind called 'optimism', which is the main subject taught in schools. Pessimism is a banned state of mind. One is required by law to face every moment with cheerfulness and optimism...madness...
&lt;br/&gt;
&lt;br/&gt;Again, some of us are concerned...
&lt;br/&gt;
&lt;br/&gt;Subversives, like myself, who have come to understand the dangers of denying realities, have become subject to Government repression. So I must be careful. If this became known, then alarms would sound, you can be sure of that! The threat response is almost instantaneous in iCities. When the alarms begin to sound in an iCity, they are pervasive and deafening, lights flashing jarringly at every intersection! You simply cannot ignore them!
&lt;br/&gt;
&lt;br/&gt;Are you getting the picture?
&lt;br/&gt;
&lt;br/&gt;iCities drift through space, often within perceptual distance of one another. By means of sensors, they observe each other carefully, each having two immensely powerful computers linked together. Certain cues allow them to predict likely behavioral change in the other. Although they are virtually iDentical, the level of trust between the governments of iCities is very low. Respect is only accorded in relation to perceptions of power and threat potential. 
&lt;br/&gt;
&lt;br/&gt;Threat can usually be perceived by subtle changes on an iCity's surface as well as shifts in the state and manner of its communications. The technology around threat is highly developed, as is the technology around deceit. So a frantic 'arm's race' continually exists between iCities. 
&lt;br/&gt;
&lt;br/&gt;If one iCity government considers it can gain a decisive advantage over another by either force or trickery, then it is likely to act without warning. Uneasy peace or open warfare between iCities is the norm. Some combine in alliances, but treachery is commonplace. The survival of their iCity is the sole concern of its government.
&lt;br/&gt;
&lt;br/&gt;There is no-where else to live unfortunately...
&lt;br/&gt;
&lt;br/&gt;The essence of an iCity's survival is to ensure that its life and culture are ongoing. To this end, population expansion is encouraged. However, being essentially discrete bodies, space is finite. So virtually all iCities spend vasts amounts of time and energy on producing satellite iCities and thus making clusters in space. There is a survival advantage inherent in this as large clusters in close alliance with one another have more chance of survival than smaller ones. Lone iCities are essentially doomed. When the infrastructure wears out, as it eventually must, the population is bound to perish. 
&lt;br/&gt;
&lt;br/&gt;At this point, it is necessary to explain something. I actually own and govern this iCity. Now this is not an easy thing to explain. I expect you will reply with some irritation, saying something like, "What you just said is inconsistent with what you said before. It's as if someone different is suddenly speaking."
&lt;br/&gt;
&lt;br/&gt;Imagine a microphone. Different people come to speak into it, yet the voice appears from the same place! I am in reality multiple entities - I am both the government and the citizens of my iCity. Yet I am one.
&lt;br/&gt;
&lt;br/&gt;I am one, yet I am not a single consciousness, but many. The number is unknown - no population census has ever been done. Thus even subversive elements may speak. My voice can be one of many different entities, most of which are unknown to me, but all of which are part of me. 
&lt;br/&gt;
&lt;br/&gt;Do you know everyone in your iCity?
&lt;br/&gt;
&lt;br/&gt;So that when I say I own and govern my iCity, this is shared in an often conflicted way and insurrection could occur to overthrow rule at any time and another voice emerge. 
&lt;br/&gt;
&lt;br/&gt;I have certain executive powers. I can direct my city in space. I can engage with other cities. I can decide to create alliances with other iCities, such as yours, or engage in warfare against yours. 
&lt;br/&gt;
&lt;br/&gt;I am rational - others are not. However, I have no control whatever over the essential functioning processes that lie deep below the surface of my iCity. I cannot control its heartbeat, all I can do is make certain external decisions and adjustments. Others, who remain unknown to me, have other responsibilities, such as look-outs whose fingers are poised to activate alarm buttons or defense shields. 
&lt;br/&gt;
&lt;br/&gt;Their voices might speak at any time...
&lt;br/&gt;
&lt;br/&gt;It has just come to our notice that your iCity has acquired documents detailing some of our iCity's specifications. Obviously there must have been some security leak despite the defense shield. Subversive elements will be hunted down. 
&lt;br/&gt;
&lt;br/&gt;This is sufficient threat to cause alarms to begin sounding as our iCity drifts through space. We are now in a state of full alert and attack readiness! If our iCity should meet yours on the street, or in the super-market, beware!
&lt;br/&gt;
&lt;br/&gt;Do you understand me? 
&lt;br/&gt;
&lt;br/&gt;
&lt;br/&gt;1498 words&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://cyberpunk.tribe.net"&gt;Cyberpunk&lt;/a&gt;
			- 2 replies
		&lt;/div&gt;</description>
      <pubDate>Fri, 14 Nov 2008 00:07:18 GMT</pubDate>
      <guid isPermaLink="false">http://cyberpunk.tribe.net/thread/3ccfe2e9-a2c2-4f4a-a1ea-0b13c347372c</guid>
      <dc:creator>JeanPowers</dc:creator>
      <dc:date>2008-11-14T00:07:18Z</dc:date>
    </item>
    <item>
      <title>Complete Version of "Metropolis" Found!</title>
      <link>http://cyberpunk.tribe.net/thread/ddf3f0f7-d5db-47d9-b812-2504f2687a20</link>
      <description>&lt;div&gt;So exciting I could pee my pants:
&lt;br/&gt;
&lt;br/&gt;http://news.yahoo.com/s/nm/20080703/film_nm/germany_film_metropolis_dc&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://cyberpunk.tribe.net"&gt;Cyberpunk&lt;/a&gt;
			- 7 replies
		&lt;/div&gt;</description>
      <pubDate>Tue, 15 Jul 2008 21:34:09 GMT</pubDate>
      <guid isPermaLink="false">http://cyberpunk.tribe.net/thread/ddf3f0f7-d5db-47d9-b812-2504f2687a20</guid>
      <dc:creator>Allen</dc:creator>
      <dc:date>2008-07-15T21:34:09Z</dc:date>
    </item>
    <item>
      <title>Inexpensive cyberpunk outfit?</title>
      <link>http://cyberpunk.tribe.net/thread/3032df49-cb3a-4178-898d-2676d9eca157</link>
      <description>&lt;div&gt;Just found I am going to a bug festival in 2 1/2 weeks and would like to bring along one cyberpunk outfit...any ideas and or suggestions on how to make a decent to great inexpensive outfit? 
&lt;br/&gt;
&lt;br/&gt;I will be outdoors in the heat so looking for something tolerable in the heat. &lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://cyberpunk.tribe.net"&gt;Cyberpunk&lt;/a&gt;
			- 9 replies
		&lt;/div&gt;</description>
      <pubDate>Tue, 06 May 2008 01:36:18 GMT</pubDate>
      <guid isPermaLink="false">http://cyberpunk.tribe.net/thread/3032df49-cb3a-4178-898d-2676d9eca157</guid>
      <dc:creator>MidnightOrchid</dc:creator>
      <dc:date>2008-05-06T01:36:18Z</dc:date>
    </item>
    <item>
      <title>Tech Related Tribes Question</title>
      <link>http://cyberpunk.tribe.net/thread/3946c9de-1faa-4164-8370-e6901c56b704</link>
      <description>&lt;div&gt;So, slightly off topic, but I've been wanting to get into hobby electronics.  Anyway, I went looking for some possibly relevant tribes, however, almost any I can find have all been inactive for at least six months if not longer.  Does anyone have any recommendations and or explanations?  Thanks, and again, sorry for being a bit off topic.    &lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://cyberpunk.tribe.net"&gt;Cyberpunk&lt;/a&gt;
			- 1 reply
		&lt;/div&gt;</description>
      <pubDate>Mon, 23 Jun 2008 06:32:03 GMT</pubDate>
      <guid isPermaLink="false">http://cyberpunk.tribe.net/thread/3946c9de-1faa-4164-8370-e6901c56b704</guid>
      <dc:creator>eulergonzo</dc:creator>
      <dc:date>2008-06-23T06:32:03Z</dc:date>
    </item>
    <item>
      <title>Science, it works Bitches~!!!!!</title>
      <link>http://cyberpunk.tribe.net/thread/51a5cc47-47f2-44ae-b2a3-0bda388f13d9</link>
      <description>&lt;div&gt;Internet up to 10,000 times faster deployed, may see consumer use within a year or two
&lt;br/&gt;
&lt;br/&gt;CERN, the Geneva-based particle physics center which spawned the world wide web in 1989, is looking to create the next internet, and has already laid down the essential ground work for it.  Experts say it is sorely needed.  Recent industry analysis, such as DailyTech's recent piece "American Broadband: Pathetic and Disgraceful," has revealed that most customer languish under poor data rates and high costs.
&lt;br/&gt;
&lt;br/&gt;The new internet from CERN could change all that.  The proposed system averages speeds of up to 10,000 times the typical broadband connection today.  The new internet is known as "the grid" and could send the entire Rolling Stones catalog from Britain to Japan in two seconds, a scenario akin to the RIAA's worst nightmare. 
&lt;br/&gt;
&lt;br/&gt;Among the fields the new internet may revolutionize are online gaming, holographic image transmission, and HD video telephony.  Under the new internet you would be able to complete a high definition video telephony call for the price of a normal call on a land line.
&lt;br/&gt;
&lt;br/&gt;David Britton, professor of physics at Glasgow University says that the grid will surpass many peoples current conceptions of the internet.  He states, "With this kind of computing power, future generations will have the ability to collaborate and communicate in ways older people like me cannot even imagine."
&lt;br/&gt;
&lt;br/&gt;After years of work the grid is coming online this summer on what is termed the "red button day".  The new network will help to transmit the massive data load from CERN's new Large Hadron Collider (LHC).
&lt;br/&gt;
&lt;br/&gt;The LHC designed to probe some of the most complex mysteries of the physics world is a prime example of research application, which would be impossible without the grid.  The LHC creates an amount of data equivalent to the content of 56 million CDs annually -- or a little more than 36 petabytes per year.  If the data demands were steady this would equate to almost two CDs per second, but unsteady demand leads to a need for the ability to transmit dozens or more CDs worth of data in a second.
&lt;br/&gt;
&lt;br/&gt;The demands of the LHC meant that the CERN scientists could not use the traditional internet, created by CERN researcher Sir Tim Berners-Lee, for fear of a worldwide collapse.  The current internet, a hodge-podge of high speed equipment and older equipment originally designed to work with telephone calls, simply is not robust enough to handle the capacity needed for the LHC or other potential future internet applications.
&lt;br/&gt;
&lt;br/&gt;The grid, on the other hand, has been built from the ground up to a high tech standard.  It utilizes almost entirely fiber optics and has numerous cutting-edge routing centers.  The new network will not be slowed by outdated components.  The new grid already has 55,000 servers, and this is expected to rise to 200,000 within two years.
&lt;br/&gt;
&lt;br/&gt;Professor Tony Doyle, technical director of the grid project explains the need for it, stating, "We need so much processing power, there would even be an issue about getting enough electricity to run the computers if they were all at CERN. The only answer was a new network powerful enough to send the data instantly to research centres in other countries."
&lt;br/&gt;
&lt;br/&gt;The new "parallel internet" runs along fiber optic lines from CERN to 11 research locations in the United States, Canada, the Far East, Europe and around the world.  Each of these 11 locations radiates out to other academic locations, using existing academic high-speed networks.  In Britain, 8,000 servers are current online and it is projected that by the fall a student at any university could connect to the grid rather than the traditional internet.
&lt;br/&gt;
&lt;br/&gt;Ian Bird, project leader for CERN's high-speed computing project, believes that the grid will make desktop data storage obsolete.  With the incredible speeds and data rates, it is only a matter of time, he says, before people entrust all their information to the internet.  Says Bird, "It will lead to what’s known as cloud computing, where people keep all their information online and access it from anywhere."
&lt;br/&gt;
&lt;br/&gt;By using its blazing speed, the grid can leverage the power of thousands of connected computers, when challenged with a particularly tough task.  Researchers hope the new power will allow the LHC to detect a Higgs boson, an elusive never-before seen theoretical particle, which is supposed to be what gives matter mass.  The LHC will only be able to detect a few thousand particles a year and will need to leverage the grid's full power to analyze these particles in coming years.
&lt;br/&gt;
&lt;br/&gt;It is uncertain whether the grid will branch into a domestic network, or whether business will elect to build their own similar networks.  Some telecom providers and businesses are beginning to implement one of the grid's most powerful features, so-called dynamic switching.  Dynamic switching gives the user a dedicated channel during a particularly big task.  This can allow a movie to be downloaded in 5 seconds instead of 3 hours.
&lt;br/&gt;
&lt;br/&gt;For now students and other researchers such as astronomers and molecular biologists will be able to use the grid, though.  Using the grid's power scientists analyzed 140 million  possible malaria fighting compounds to develop more effect drugs.  This analysis would have taken a traditional internet PC hundreds of years.
&lt;br/&gt;
&lt;br/&gt;Doyle believes strongly that the grid's technology is coming soon to businesses and the consumer.  He says, "Projects like the grid will bring huge changes in business and society as well as science.  Holographic video conferencing is not that far away. Online gaming could evolve to include many thousands of people, and social networking could become the main way we communicate.  The history of the internet shows you cannot predict its real impacts but we know they will be huge."
&lt;br/&gt;
&lt;br/&gt;
&lt;br/&gt;http://www.dailytech.com/article.aspx?newsid=11394&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://cyberpunk.tribe.net"&gt;Cyberpunk&lt;/a&gt;
			- 12 replies
		&lt;/div&gt;</description>
      <pubDate>Tue, 08 Apr 2008 06:09:30 GMT</pubDate>
      <guid isPermaLink="false">http://cyberpunk.tribe.net/thread/51a5cc47-47f2-44ae-b2a3-0bda388f13d9</guid>
      <dc:creator />
      <dc:date>2008-04-08T06:09:30Z</dc:date>
    </item>
    <item>
      <title>gibson dodges first draft</title>
      <link>http://cyberpunk.tribe.net/thread/5e415650-7271-4aa4-a30a-dc687b034828</link>
      <description>&lt;div&gt;http://io9.com/5015137/william-gibson-talks-to-io9-about-canada-draft-dodging-and-godzilla
&lt;br/&gt;
&lt;br/&gt;Yesterday William Gibson rolled into San Francisco to do a book signing for the paperback release of Spook Country, his recent novel about surveillance, augmented reality, dream politics, and advertising. The novel is also, incidentally, a fairly overt critique of the idea of "cyberspace," a term Gibson invented early in his career, and which several characters in Spook Country describe as something that has been surpassed by newer ideas.&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://cyberpunk.tribe.net"&gt;Cyberpunk&lt;/a&gt;
			- 6 replies
		&lt;/div&gt;</description>
      <pubDate>Wed, 11 Jun 2008 01:47:38 GMT</pubDate>
      <guid isPermaLink="false">http://cyberpunk.tribe.net/thread/5e415650-7271-4aa4-a30a-dc687b034828</guid>
      <dc:creator>east_bay_gray</dc:creator>
      <dc:date>2008-06-11T01:47:38Z</dc:date>
    </item>
    <item>
      <title>ONE TIME "BLADE RUNNER" SCREENING EVENT!</title>
      <link>http://cyberpunk.tribe.net/thread/19855deb-7e86-42cf-93dc-5508bf95bf41</link>
      <description>&lt;div&gt;THE ULTIMATE SCREENING OF "BLADE RUNNER: THE FINAL CUT," presented in stunning 2K digital projection in the state-of-the-art Steven J. Ross Theatre at the Warner Bros. Studios. That's right: the same backlot where "BLADE RUNNER" was produced more than a quarter century ago!
&lt;br/&gt;
&lt;br/&gt;http://www.filmthreat.com/index.php?section=headlines&amp;amp;Id=3855
&lt;br/&gt;
&lt;br/&gt;Director RIDLEY SCOTT himself will be on hand for a rare Q&amp;amp;A, along with MANY OF "BLADE RUNNER'S" ORIGINAL COLLABORATORS. (Attending cast and crew members will be announced soon.)
&lt;br/&gt;
&lt;br/&gt;We will also be auctioning (through eBay, starting on TUESDAY 6/3) TEN PREMIUM PASSES for an amazing opportunity that no serious "BLADE RUNNER" fan will be able to pass up: A PRIVATE WALKING TOUR OF THE "BLADE RUNNER" LOCATIONS on the Warner Bros. backlot, HOSTED BY RIDLEY SCOTT HIMSELF. You'll walk the very streets where this science fiction classic was filmed! The top bidder will win A ONE-OF-A-KIND PIECE OF "BLADE RUNNER" HISTORY!&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://cyberpunk.tribe.net"&gt;Cyberpunk&lt;/a&gt;
			- 2 replies
		&lt;/div&gt;</description>
      <pubDate>Fri, 06 Jun 2008 01:51:28 GMT</pubDate>
      <guid isPermaLink="false">http://cyberpunk.tribe.net/thread/19855deb-7e86-42cf-93dc-5508bf95bf41</guid>
      <dc:creator>east_bay_gray</dc:creator>
      <dc:date>2008-06-06T01:51:28Z</dc:date>
    </item>
    <item>
      <title>Ubik to be made into a movie</title>
      <link>http://cyberpunk.tribe.net/thread/ff110a68-d63c-4a32-b925-286aca86535f</link>
      <description>&lt;div&gt;http://sffmedia.com/content/view/202/37/
&lt;br/&gt;
&lt;br/&gt;Looks positive although (I confess) I'm not enough of a movie buff to know the work of Celluloid Dreams....
&lt;br/&gt;http://www.celluloid-dreams.com/company_profile/
&lt;br/&gt;
&lt;br/&gt;Great that it's going to be done in collaboration with Electric Shepherd Productions - company founded by Philip K. Dick's daughters.  Makes you wish ole Philip K. could be here to check it out, doesn't it.
&lt;br/&gt;
&lt;br/&gt;I'm imagining it in French with subtitles and a Vangelis soundtrack... :)&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://cyberpunk.tribe.net"&gt;Cyberpunk&lt;/a&gt;
			- 1 reply
		&lt;/div&gt;</description>
      <pubDate>Sun, 01 Jun 2008 04:08:31 GMT</pubDate>
      <guid isPermaLink="false">http://cyberpunk.tribe.net/thread/ff110a68-d63c-4a32-b925-286aca86535f</guid>
      <dc:creator>AlexXx</dc:creator>
      <dc:date>2008-06-01T04:08:31Z</dc:date>
    </item>
    <item>
      <title>Photosynth</title>
      <link>http://cyberpunk.tribe.net/thread/bc134eb2-da25-4208-bd09-c642d45f53b7</link>
      <description>&lt;div&gt;This is from last year's TED but it's pretty mental and I only just saw it.   Some nice cyberpunk implications to "semantic linking based on content"...... 
&lt;br/&gt;
&lt;br/&gt;http://www.ted.com/index.php/talks/view/id/129&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://cyberpunk.tribe.net"&gt;Cyberpunk&lt;/a&gt;
			- 5 replies
		&lt;/div&gt;</description>
      <pubDate>Fri, 11 Apr 2008 08:17:14 GMT</pubDate>
      <guid isPermaLink="false">http://cyberpunk.tribe.net/thread/bc134eb2-da25-4208-bd09-c642d45f53b7</guid>
      <dc:creator>AlexXx</dc:creator>
      <dc:date>2008-04-11T08:17:14Z</dc:date>
    </item>
    <item>
      <title>"Hardware" movie soundtrack d/l</title>
      <link>http://cyberpunk.tribe.net/thread/1ab7bcc4-923a-4a77-837e-92bfe480039f</link>
      <description>&lt;div&gt;happy beltaine space cadets!
&lt;br/&gt;
&lt;br/&gt;http://www.everythingisundercontrol.org/soundtrack.html
&lt;br/&gt;
&lt;br/&gt;"as for the good news... there is no fucking good news"   :)
&lt;br/&gt;
&lt;br/&gt;&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://cyberpunk.tribe.net"&gt;Cyberpunk&lt;/a&gt;
			- 2 replies
		&lt;/div&gt;</description>
      <pubDate>Fri, 02 May 2008 08:36:40 GMT</pubDate>
      <guid isPermaLink="false">http://cyberpunk.tribe.net/thread/1ab7bcc4-923a-4a77-837e-92bfe480039f</guid>
      <dc:creator>AlexXx</dc:creator>
      <dc:date>2008-05-02T08:36:40Z</dc:date>
    </item>
    <item>
      <title>Not necessarily steampunk...</title>
      <link>http://cyberpunk.tribe.net/thread/7aa7795d-1e33-4c93-9bd2-8f850d1868b3</link>
      <description>&lt;div&gt;But one of Babbage's has been brought to life from his designs and is on display at the Computer Museum right now.
&lt;br/&gt;
&lt;br/&gt;http://blog.wired.com/gadgets/2008/05/exclusive-video.html&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://cyberpunk.tribe.net"&gt;Cyberpunk&lt;/a&gt;
			- 3 replies
		&lt;/div&gt;</description>
      <pubDate>Sat, 03 May 2008 01:06:01 GMT</pubDate>
      <guid isPermaLink="false">http://cyberpunk.tribe.net/thread/7aa7795d-1e33-4c93-9bd2-8f850d1868b3</guid>
      <dc:creator>rayndrahps</dc:creator>
      <dc:date>2008-05-03T01:06:01Z</dc:date>
    </item>
    <item>
      <title>Emotiv</title>
      <link>http://cyberpunk.tribe.net/thread/0c9e9dda-87a3-4343-98f9-5e0fb25fa5ae</link>
      <description>&lt;div&gt;At risk of not getting into the beta process myself I give this link to you!
&lt;br/&gt;
&lt;br/&gt;http://emotiv.com/corporate/6_0/6_2.htm
&lt;br/&gt;
&lt;br/&gt;If you're in SF or Australia and want to do neural interface testing then click that thang!&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://cyberpunk.tribe.net"&gt;Cyberpunk&lt;/a&gt;
			- 2 replies
		&lt;/div&gt;</description>
      <pubDate>Fri, 02 May 2008 17:14:43 GMT</pubDate>
      <guid isPermaLink="false">http://cyberpunk.tribe.net/thread/0c9e9dda-87a3-4343-98f9-5e0fb25fa5ae</guid>
      <dc:creator>rayndrahps</dc:creator>
      <dc:date>2008-05-02T17:14:43Z</dc:date>
    </item>
    <item>
      <title>Exoskeletons, life imitating art</title>
      <link>http://cyberpunk.tribe.net/thread/e9252b3e-9661-40fe-9cd7-e67515d10a6f</link>
      <description>&lt;div&gt;Popular Science has an article about the exoskeleton that appeared on a youtube video last year. 
&lt;br/&gt;
&lt;br/&gt;http://www.popsci.com/scitech/article/2008-04/building-real-iron-man&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://cyberpunk.tribe.net"&gt;Cyberpunk&lt;/a&gt;
			- 15 replies
		&lt;/div&gt;</description>
      <pubDate>Sun, 13 Apr 2008 08:16:04 GMT</pubDate>
      <guid isPermaLink="false">http://cyberpunk.tribe.net/thread/e9252b3e-9661-40fe-9cd7-e67515d10a6f</guid>
      <dc:creator>Zor</dc:creator>
      <dc:date>2008-04-13T08:16:04Z</dc:date>
    </item>
    <item>
      <title>Flashback to Tron</title>
      <link>http://cyberpunk.tribe.net/thread/2cccb801-f081-4a9a-9954-390217f8c280</link>
      <description>&lt;div&gt;http://blog.wired.com/underwire/2008/03/trons-classic-l.html&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://cyberpunk.tribe.net"&gt;Cyberpunk&lt;/a&gt;
			- 9 replies
		&lt;/div&gt;</description>
      <pubDate>Tue, 01 Apr 2008 01:21:44 GMT</pubDate>
      <guid isPermaLink="false">http://cyberpunk.tribe.net/thread/2cccb801-f081-4a9a-9954-390217f8c280</guid>
      <dc:creator>MickD</dc:creator>
      <dc:date>2008-04-01T01:21:44Z</dc:date>
    </item>
    <item>
      <title>Arthur C Clarke R.I.P.</title>
      <link>http://cyberpunk.tribe.net/thread/f4b69896-edfb-4c4e-bae9-0fdfa48c91a0</link>
      <description>&lt;div&gt;http://www.arthurcclarke.net/
&lt;br/&gt;
&lt;br/&gt;One of the truly great writers of our time - and the man who put the science in science fiction.
&lt;br/&gt;
&lt;br/&gt;Clarke recently completed a new novel - "The Last Theorem" - apparently it will be released this year.&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://cyberpunk.tribe.net"&gt;Cyberpunk&lt;/a&gt;
			- 2 replies
		&lt;/div&gt;</description>
      <pubDate>Wed, 19 Mar 2008 05:28:02 GMT</pubDate>
      <guid isPermaLink="false">http://cyberpunk.tribe.net/thread/f4b69896-edfb-4c4e-bae9-0fdfa48c91a0</guid>
      <dc:creator>AlexXx</dc:creator>
      <dc:date>2008-03-19T05:28:02Z</dc:date>
    </item>
    <item>
      <title>Boston Dynamics Big Dog</title>
      <link>http://cyberpunk.tribe.net/thread/76aa1324-3735-49d9-a608-4e89affc8a67</link>
      <description>&lt;div&gt;This is very creepycool:
&lt;br/&gt;
&lt;br/&gt;http://www.youtube.com/watch?v=W1czBcnX1Ww
&lt;br/&gt;
&lt;br/&gt;Of course DARPA is behind it.&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://cyberpunk.tribe.net"&gt;Cyberpunk&lt;/a&gt;
			- 2 replies
		&lt;/div&gt;</description>
      <pubDate>Tue, 18 Mar 2008 18:02:44 GMT</pubDate>
      <guid isPermaLink="false">http://cyberpunk.tribe.net/thread/76aa1324-3735-49d9-a608-4e89affc8a67</guid>
      <dc:creator>Allen</dc:creator>
      <dc:date>2008-03-18T18:02:44Z</dc:date>
    </item>
    <item>
      <title>Dead Pixels</title>
      <link>http://cyberpunk.tribe.net/thread/7167c69e-fba1-40be-8bc5-3f0305aaa495</link>
      <description>&lt;div&gt;
&lt;br/&gt;http://xkcd.com/395/
&lt;br/&gt;&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://cyberpunk.tribe.net"&gt;Cyberpunk&lt;/a&gt;
			- 0 replies
		&lt;/div&gt;</description>
      <pubDate>Sat, 15 Mar 2008 14:32:00 GMT</pubDate>
      <guid isPermaLink="false">http://cyberpunk.tribe.net/thread/7167c69e-fba1-40be-8bc5-3f0305aaa495</guid>
      <dc:creator>MickD</dc:creator>
      <dc:date>2008-03-15T14:32:00Z</dc:date>
    </item>
    <item>
      <title>Wired Cyberpunk Art</title>
      <link>http://cyberpunk.tribe.net/thread/ad7babbe-c143-48ae-baca-01724d4c9322</link>
      <description>&lt;div&gt;http://www.wired.com/culture/art/multimedia/2008/01/gallery_conte&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://cyberpunk.tribe.net"&gt;Cyberpunk&lt;/a&gt;
			- 5 replies
		&lt;/div&gt;</description>
      <pubDate>Tue, 29 Jan 2008 08:25:22 GMT</pubDate>
      <guid isPermaLink="false">http://cyberpunk.tribe.net/thread/ad7babbe-c143-48ae-baca-01724d4c9322</guid>
      <dc:creator>Zor</dc:creator>
      <dc:date>2008-01-29T08:25:22Z</dc:date>
    </item>
    <item>
      <title>Time for a CP tribe fieldtrip</title>
      <link>http://cyberpunk.tribe.net/thread/4cd88f0c-dc85-43b4-ba5b-6e26fa423ca3</link>
      <description>&lt;div&gt;The Landmark Theater After Dark in San Francisco will be showing “A Boy and Dog” with the director L.Q. Jones as the guest host. It will be showing on both February 29 &amp;amp; March 1 at the Clay is anyone up for a movie? Let pick a day.
&lt;br/&gt;
&lt;br/&gt;http: // landmarkafterdark.com/index.php?option=com_content&amp;amp;task=view&amp;amp;id=236&amp;amp;Itemid=1&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://cyberpunk.tribe.net"&gt;Cyberpunk&lt;/a&gt;
			- 1 reply
		&lt;/div&gt;</description>
      <pubDate>Tue, 19 Feb 2008 21:11:21 GMT</pubDate>
      <guid isPermaLink="false">http://cyberpunk.tribe.net/thread/4cd88f0c-dc85-43b4-ba5b-6e26fa423ca3</guid>
      <dc:creator>Mitzo</dc:creator>
      <dc:date>2008-02-19T21:11:21Z</dc:date>
    </item>
    <item>
      <title>Conspiracy History compilation DVDs torrents</title>
      <link>http://cyberpunk.tribe.net/thread/886f5a9a-79d9-4932-9a14-47e0f64bb821</link>
      <description>&lt;div&gt;**************************************************
&lt;br/&gt;
&lt;br/&gt;Greetings to all my relations.
&lt;br/&gt;
&lt;br/&gt;This is the last step of our project History Watch. If History is
&lt;br/&gt;defined and known by the texts, we can now add to this definition the
&lt;br/&gt;recorded events of the filmed archives. Animated images are harder to
&lt;br/&gt;deny than printed words. Our objective is to spread out freely some of
&lt;br/&gt;the little broadcast, even hidden informations about our collective
&lt;br/&gt;History.
&lt;br/&gt;
&lt;br/&gt;We put online a collection of 391 documentaries and other selected and
&lt;br/&gt;recut videos, to offer to a wide public the best of the infos
&lt;br/&gt;available on the net in english and in french. If you are interested,
&lt;br/&gt;you have the time, the right equipment and connection, all you have to
&lt;br/&gt;do is open the joint document and decompress it if needed (but normaly
&lt;br/&gt;your system should do it automaticaly). You'll find therein nine links
&lt;br/&gt;that will open the torrents for the nine DVDs we compiled (around 4.6
&lt;br/&gt;Gig each, for a total of a little over 41 G, being over 100 hours of
&lt;br/&gt;videos).
&lt;br/&gt;
&lt;br/&gt;Otherwise, you can go directly to btjunkie.com and search for these titles.
&lt;br/&gt;
&lt;br/&gt;11 Septembre 2001 - 9-11
&lt;br/&gt;Bush family &amp;amp; friends
&lt;br/&gt;Capitalist &amp;amp; Communist regimes
&lt;br/&gt;Capitalist conspiracy
&lt;br/&gt;Mind Kontrol - Secret Programs
&lt;br/&gt;New World Order - Secret Societies
&lt;br/&gt;Secret services - cover up - covert ops
&lt;br/&gt;Secret weapons - UFO
&lt;br/&gt;Terrorism Theories propaganda
&lt;br/&gt;
&lt;br/&gt;Torrents are a system of peer to peer data transfer. The more people
&lt;br/&gt;download a torrent, the faster it spreads and the longer it stays on
&lt;br/&gt;the net. If you don't have a bittorrent software, we suggest that you
&lt;br/&gt;download uTorrent on utorrent.com. If you want to participate in
&lt;br/&gt;facilitating the diffusion of these infos about our collective
&lt;br/&gt;History, download these torrents on as many computers as possible,
&lt;br/&gt;whether it is in cybercafes. It takes one or two minutes to open up
&lt;br/&gt;the links and the downloading will keep proceeding on its own.
&lt;br/&gt;
&lt;br/&gt;Please spread this out, take part in this action for social education
&lt;br/&gt;on a planetary scale. Thanks.
&lt;br/&gt;
&lt;br/&gt;For more info: watch.history@gmail.com      History Watch&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://cyberpunk.tribe.net"&gt;Cyberpunk&lt;/a&gt;
			- 8 replies
		&lt;/div&gt;</description>
      <pubDate>Thu, 06 Mar 2008 14:53:25 GMT</pubDate>
      <guid isPermaLink="false">http://cyberpunk.tribe.net/thread/886f5a9a-79d9-4932-9a14-47e0f64bb821</guid>
      <dc:creator>History</dc:creator>
      <dc:date>2008-03-06T14:53:25Z</dc:date>
    </item>
    <item>
      <title>Proof - god hates everyone</title>
      <link>http://cyberpunk.tribe.net/thread/b68da9e1-b821-4c09-9376-bb626d02423b</link>
      <description>&lt;div&gt;DiCaprio 'to produce anime film'
&lt;br/&gt;
&lt;br/&gt;
&lt;br/&gt;Leonardo DiCaprio is to produce a live-action version of anime classic Akira, according to Hollywood Reporter.
&lt;br/&gt;
&lt;br/&gt;The 1988 Japanese film was considered to be a groundbreaking piece of animation, co-written and directed by Katsuhiro Otomo.
&lt;br/&gt;
&lt;br/&gt;It is set in 2019 in post-nuclear war New Tokyo where a biker gains super powers after being subjected to experiments.
&lt;br/&gt;
&lt;br/&gt;Warner Bros is aiming for a release in 2009, it is reported.
&lt;br/&gt;
&lt;br/&gt;Unlike the original, the new movie will be set in New Manhattan, a city rebuilt with Japanese cash. &lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://cyberpunk.tribe.net"&gt;Cyberpunk&lt;/a&gt;
			- 26 replies
		&lt;/div&gt;</description>
      <pubDate>Fri, 22 Feb 2008 01:04:32 GMT</pubDate>
      <guid isPermaLink="false">http://cyberpunk.tribe.net/thread/b68da9e1-b821-4c09-9376-bb626d02423b</guid>
      <dc:creator />
      <dc:date>2008-02-22T01:04:32Z</dc:date>
    </item>
    <item>
      <title>Sticky</title>
      <link>http://cyberpunk.tribe.net/thread/4d03affd-987e-4077-8a70-f6cc5ccfee5f</link>
      <description>&lt;div&gt;Gecko tech:
&lt;br/&gt;
&lt;br/&gt;http://www.msnbc.msn.com/id/23073427/&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://cyberpunk.tribe.net"&gt;Cyberpunk&lt;/a&gt;
			- 1 reply
		&lt;/div&gt;</description>
      <pubDate>Thu, 14 Feb 2008 07:26:51 GMT</pubDate>
      <guid isPermaLink="false">http://cyberpunk.tribe.net/thread/4d03affd-987e-4077-8a70-f6cc5ccfee5f</guid>
      <dc:creator>Allen</dc:creator>
      <dc:date>2008-02-14T07:26:51Z</dc:date>
    </item>
    <item>
      <title>Terminator: The Sarah Connor Chronicles</title>
      <link>http://cyberpunk.tribe.net/thread/c056c775-c5b5-4178-a424-1c99fb3a9b8c</link>
      <description>&lt;div&gt;Is anyone planning to watch this? It looks like it could be bearable, which is all I ask for. Then again, I thought Bionic Woman would be bearable, but...well....sigh...
&lt;br/&gt;
&lt;br/&gt;Anyway, Summer Glau returns to TV playing essentially the same thing she was on Firefly: a combat robot that looks like a teenage girl. Wikipedia has some general info about it. Does this look worthwhile to anyone else? I figure I'll give it 2-3 episodes.&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://cyberpunk.tribe.net"&gt;Cyberpunk&lt;/a&gt;
			- 24 replies
		&lt;/div&gt;</description>
      <pubDate>Mon, 03 Dec 2007 19:28:44 GMT</pubDate>
      <guid isPermaLink="false">http://cyberpunk.tribe.net/thread/c056c775-c5b5-4178-a424-1c99fb3a9b8c</guid>
      <dc:creator>Jonathan</dc:creator>
      <dc:date>2007-12-03T19:28:44Z</dc:date>
    </item>
    <item>
      <title>Holograms</title>
      <link>http://cyberpunk.tribe.net/thread/20b455fe-8840-46ce-83d5-0505817897b0</link>
      <description>&lt;div&gt;Pretty cool holographic re-recordable polymer here.  Now if they can just get the recording process up to between 24 and 60 frames a second, then we'll have holographic video:
&lt;br/&gt;
&lt;br/&gt;http://uanews.org/node/18022
&lt;br/&gt;
&lt;br/&gt;Then there's this:
&lt;br/&gt;
&lt;br/&gt;http://www.youtube.com/watch?v=-k5nt541SE0
&lt;br/&gt;
&lt;br/&gt;And this - - not a hologram but a very cool display:
&lt;br/&gt;
&lt;br/&gt;http://www.youtube.com/watch?v=wd7NClJOUOI&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://cyberpunk.tribe.net"&gt;Cyberpunk&lt;/a&gt;
			- 0 replies
		&lt;/div&gt;</description>
      <pubDate>Thu, 07 Feb 2008 05:03:04 GMT</pubDate>
      <guid isPermaLink="false">http://cyberpunk.tribe.net/thread/20b455fe-8840-46ce-83d5-0505817897b0</guid>
      <dc:creator>Allen</dc:creator>
      <dc:date>2008-02-07T05:03:04Z</dc:date>
    </item>
    <item>
      <title>The Panther Moderns</title>
      <link>http://cyberpunk.tribe.net/thread/229beda3-56b7-4b50-944f-4385025da85b</link>
      <description>&lt;div&gt;Ever since reading Neuromancer, I had been fascinated with the Panther Moderns. I thought no group could be like this in real life.
&lt;br/&gt;
&lt;br/&gt;I was wrong.
&lt;br/&gt;
&lt;br/&gt;Meet Anonymous. They are actually pulling off raids in real life against targets like the Church of Scientology (speaking of whom are mentioned in Count Zero). http://www.warrenellis.com/?p=5476
&lt;br/&gt;
&lt;br/&gt;Right now, I'm grinning from ear to ear!&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://cyberpunk.tribe.net"&gt;Cyberpunk&lt;/a&gt;
			- 1 reply
		&lt;/div&gt;</description>
      <pubDate>Sun, 27 Jan 2008 04:28:05 GMT</pubDate>
      <guid isPermaLink="false">http://cyberpunk.tribe.net/thread/229beda3-56b7-4b50-944f-4385025da85b</guid>
      <dc:creator />
      <dc:date>2008-01-27T04:28:05Z</dc:date>
    </item>
    <item>
      <title>synthetic DNA has arrived...</title>
      <link>http://cyberpunk.tribe.net/thread/752f07f0-1b06-4af8-9705-773d05e72b67</link>
      <description>&lt;div&gt;http://www.sptimes.com/2008/01/25/Worldandnation/Scientists_boast_brea.shtml&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://cyberpunk.tribe.net"&gt;Cyberpunk&lt;/a&gt;
			- 1 reply
		&lt;/div&gt;</description>
      <pubDate>Sat, 26 Jan 2008 00:13:35 GMT</pubDate>
      <guid isPermaLink="false">http://cyberpunk.tribe.net/thread/752f07f0-1b06-4af8-9705-773d05e72b67</guid>
      <dc:creator>east_bay_gray</dc:creator>
      <dc:date>2008-01-26T00:13:35Z</dc:date>
    </item>
    <item>
      <title>Now Dance, Monkey, Dance!</title>
      <link>http://cyberpunk.tribe.net/thread/0e1ac1ac-5988-443f-870b-46551edcdc65</link>
      <description>&lt;div&gt;A step closer towards working exoskeleton technology (recall Lise in Gibson's "The Winter Market"):
&lt;br/&gt;
&lt;br/&gt;http://videos.howstuffworks.com/reuters/3626-monkey-mind-control-video.htm&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://cyberpunk.tribe.net"&gt;Cyberpunk&lt;/a&gt;
			- 4 replies
		&lt;/div&gt;</description>
      <pubDate>Wed, 23 Jan 2008 01:05:31 GMT</pubDate>
      <guid isPermaLink="false">http://cyberpunk.tribe.net/thread/0e1ac1ac-5988-443f-870b-46551edcdc65</guid>
      <dc:creator>Allen</dc:creator>
      <dc:date>2008-01-23T01:05:31Z</dc:date>
    </item>
    <item>
      <title>Blade Runner: The Final Cut</title>
      <link>http://cyberpunk.tribe.net/thread/dd9273d4-6619-4fae-80ef-1de781134492</link>
      <description>&lt;div&gt;http://www.amazon.com/gp/product/B000UD0ESA/ref=pd_cp_d_3?pf_rd_p=316286001&amp;amp;pf_rd_s=center-41&amp;amp;pf_rd_t=201&amp;amp;pf_rd_i=0790729628&amp;amp;pf_rd_m=ATVPDKIKX0DER&amp;amp;pf_rd_r=1XDH0SAWKD2RC8GA8GCV
&lt;br/&gt;
&lt;br/&gt;Drool.  Drool.  Drool.&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://cyberpunk.tribe.net"&gt;Cyberpunk&lt;/a&gt;
			- 9 replies
		&lt;/div&gt;</description>
      <pubDate>Sun, 16 Dec 2007 22:25:19 GMT</pubDate>
      <guid isPermaLink="false">http://cyberpunk.tribe.net/thread/dd9273d4-6619-4fae-80ef-1de781134492</guid>
      <dc:creator />
      <dc:date>2007-12-16T22:25:19Z</dc:date>
    </item>
    <item>
      <title>Gee.</title>
      <link>http://cyberpunk.tribe.net/thread/e1710bc0-2a9b-4323-b53d-b1ca235f3d38</link>
      <description>&lt;div&gt;I wonder where they got the aesthetic design concept for this motorcycle.
&lt;br/&gt;
&lt;br/&gt;http://www.tfot.info/pod/88/ev-x7-electric-motorbike.html&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://cyberpunk.tribe.net"&gt;Cyberpunk&lt;/a&gt;
			- 2 replies
		&lt;/div&gt;</description>
      <pubDate>Wed, 26 Dec 2007 20:16:07 GMT</pubDate>
      <guid isPermaLink="false">http://cyberpunk.tribe.net/thread/e1710bc0-2a9b-4323-b53d-b1ca235f3d38</guid>
      <dc:creator>rayndrahps</dc:creator>
      <dc:date>2007-12-26T20:16:07Z</dc:date>
    </item>
    <item>
      <title>American Gladiators</title>
      <link>http://cyberpunk.tribe.net/thread/a63ecdf9-5a84-41cb-bf85-a57ebab7d22b</link>
      <description>&lt;div&gt;While this topic may seem to have nothing to do with Cyberpunk and this tribe, having this show back on TV only takes our future one step closer to The Running Man.
&lt;br/&gt;
&lt;br/&gt;http://www.youtube.com/watch?v=Py-cf0Ktj3k
&lt;br/&gt;
&lt;br/&gt;And because The Sci Fi Channel ( aka "Skiffy") is owned by NBC I can guarantee this will be on the Friday night schedule.
&lt;br/&gt;
&lt;br/&gt;Only one thing comes to mind....
&lt;br/&gt;Oh no! http://www.youtube.com/watch?v=_gBM8EPXF_Y
&lt;br/&gt;&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://cyberpunk.tribe.net"&gt;Cyberpunk&lt;/a&gt;
			- 6 replies
		&lt;/div&gt;</description>
      <pubDate>Wed, 28 Nov 2007 02:34:37 GMT</pubDate>
      <guid isPermaLink="false">http://cyberpunk.tribe.net/thread/a63ecdf9-5a84-41cb-bf85-a57ebab7d22b</guid>
      <dc:creator />
      <dc:date>2007-11-28T02:34:37Z</dc:date>
    </item>
    <item>
      <title>Spook Country</title>
      <link>http://cyberpunk.tribe.net/thread/870aac15-f4d9-4068-a4e1-572f44c6bf7a</link>
      <description>&lt;div&gt;Anyone  read the new William Gibson novel?
&lt;br/&gt;&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://cyberpunk.tribe.net"&gt;Cyberpunk&lt;/a&gt;
			- 4 replies
		&lt;/div&gt;</description>
      <pubDate>Fri, 16 Nov 2007 13:46:31 GMT</pubDate>
      <guid isPermaLink="false">http://cyberpunk.tribe.net/thread/870aac15-f4d9-4068-a4e1-572f44c6bf7a</guid>
      <dc:creator>David M.</dc:creator>
      <dc:date>2007-11-16T13:46:31Z</dc:date>
    </item>
    <item>
      <title>Kneel Before Skynet -- Really!</title>
      <link>http://cyberpunk.tribe.net/thread/4727d4b9-a7c5-48b8-a52f-b62ab6f3922e</link>
      <description>&lt;div&gt;http://news.bbc.co.uk/2/hi/science/nature/7095344.stm&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://cyberpunk.tribe.net"&gt;Cyberpunk&lt;/a&gt;
			- 1 reply
		&lt;/div&gt;</description>
      <pubDate>Thu, 15 Nov 2007 01:01:01 GMT</pubDate>
      <guid isPermaLink="false">http://cyberpunk.tribe.net/thread/4727d4b9-a7c5-48b8-a52f-b62ab6f3922e</guid>
      <dc:creator>Allen</dc:creator>
      <dc:date>2007-11-15T01:01:01Z</dc:date>
    </item>
    <item>
      <title>Mean Automakers Dash Nation's Hope For Flying Cars</title>
      <link>http://cyberpunk.tribe.net/thread/34f02539-bc64-43ef-a957-3a995090a852</link>
      <description>&lt;div&gt;Video from the Onion News Network:
&lt;br/&gt;
&lt;br/&gt;http://www.theonion.com/content/video/mean_automakers_dash_nations_hope&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://cyberpunk.tribe.net"&gt;Cyberpunk&lt;/a&gt;
			- 2 replies
		&lt;/div&gt;</description>
      <pubDate>Fri, 09 Nov 2007 21:49:05 GMT</pubDate>
      <guid isPermaLink="false">http://cyberpunk.tribe.net/thread/34f02539-bc64-43ef-a957-3a995090a852</guid>
      <dc:creator>Allen</dc:creator>
      <dc:date>2007-11-09T21:49:05Z</dc:date>
    </item>
    <item>
      <title>Ninjas or Samurais?</title>
      <link>http://cyberpunk.tribe.net/thread/a136ac57-9d32-401e-8c6f-417487f4c2a9</link>
      <description>&lt;div&gt;OK, cyberpunks: Ninjas or Samurais?
&lt;br/&gt;
&lt;br/&gt;Silver or gold?
&lt;br/&gt;
&lt;br/&gt;Anarcho-individualism or anarcho-communalism?
&lt;br/&gt;
&lt;br/&gt;Rolling Stones or Beatles?
&lt;br/&gt;
&lt;br/&gt;Convertibles or hard-tops?
&lt;br/&gt;
&lt;br/&gt;Long hair or short (and dreds or not)?&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://cyberpunk.tribe.net"&gt;Cyberpunk&lt;/a&gt;
			- 6 replies
		&lt;/div&gt;</description>
      <pubDate>Tue, 13 Nov 2007 17:23:22 GMT</pubDate>
      <guid isPermaLink="false">http://cyberpunk.tribe.net/thread/a136ac57-9d32-401e-8c6f-417487f4c2a9</guid>
      <dc:creator>David M.</dc:creator>
      <dc:date>2007-11-13T17:23:22Z</dc:date>
    </item>
    <item>
      <title>Holograms!</title>
      <link>http://cyberpunk.tribe.net/thread/f09b77ef-f545-4063-b6ac-e0cde39df78d</link>
      <description>&lt;div&gt;And the coolest video of a TIE Fighter and a man running you'll see all day.
&lt;br/&gt;
&lt;br/&gt;From TFOT again.  Of course.
&lt;br/&gt;
&lt;br/&gt;http://www.tfot.info/news/1025/360-degree-holographic-display.html
&lt;br/&gt;
&lt;br/&gt;http://gl.ict.usc.edu/Research/3DDisplay/&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://cyberpunk.tribe.net"&gt;Cyberpunk&lt;/a&gt;
			- 5 replies
		&lt;/div&gt;</description>
      <pubDate>Mon, 22 Oct 2007 17:43:41 GMT</pubDate>
      <guid isPermaLink="false">http://cyberpunk.tribe.net/thread/f09b77ef-f545-4063-b6ac-e0cde39df78d</guid>
      <dc:creator>rayndrahps</dc:creator>
      <dc:date>2007-10-22T17:43:41Z</dc:date>
    </item>
    <item>
      <title>Milan</title>
      <link>http://cyberpunk.tribe.net/thread/108c9d01-e0af-4f69-9818-c06e35815852</link>
      <description>&lt;div&gt;"Computer scientists see a near future of ubiquitous computing, where people are surrounded by intelligent surfaces."
&lt;br/&gt;
&lt;br/&gt;http://www.makezine.com/blog/archive/2007/05/microsoft_surface_multito.html?CMP=OTC-0D6B48984890&lt;/div&gt;
				&lt;div&gt;
			posted in
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			- 14 replies
		&lt;/div&gt;</description>
      <pubDate>Thu, 31 May 2007 02:31:26 GMT</pubDate>
      <guid isPermaLink="false">http://cyberpunk.tribe.net/thread/108c9d01-e0af-4f69-9818-c06e35815852</guid>
      <dc:creator>Kaosen</dc:creator>
      <dc:date>2007-05-31T02:31:26Z</dc:date>
    </item>
    <item>
      <title>Evolutionary Engineering</title>
      <link>http://cyberpunk.tribe.net/thread/fb7ce909-f646-4e98-8461-c6d272a25313</link>
      <description>&lt;div&gt;"Even though the circuit consists of only a small number of basic components, the researcher, Adrian Thompson, does not know how it works. He can't ask the designer because there wasn't one."
&lt;br/&gt;
&lt;br/&gt;http://www.netscrap.com/netscrap_detail.cfm?scrap_id=73&lt;/div&gt;
				&lt;div&gt;
			posted in
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			- 7 replies
		&lt;/div&gt;</description>
      <pubDate>Tue, 08 May 2007 19:19:20 GMT</pubDate>
      <guid isPermaLink="false">http://cyberpunk.tribe.net/thread/fb7ce909-f646-4e98-8461-c6d272a25313</guid>
      <dc:creator>Kaosen</dc:creator>
      <dc:date>2007-05-08T19:19:20Z</dc:date>
    </item>
    <item>
      <title>20% Chance We're Already Living in a Simulation?</title>
      <link>http://cyberpunk.tribe.net/thread/b5a53955-b10b-40a9-a67a-8daac2df9754</link>
      <description>&lt;div&gt;From the NY Times at http://www.nytimes.com/2007/08/14/science/14tier.html?_r=1&amp;amp;8dpc&amp;amp;oref=slogin
&lt;br/&gt;
&lt;br/&gt;I'm posting the entire article because of the Times' annoying habit of making you log in to read articles once they are archived.
&lt;br/&gt;
&lt;br/&gt;* * *
&lt;br/&gt;
&lt;br/&gt;Our Lives, Controlled From Some Guy’s Couch
&lt;br/&gt;By JOHN TIERNEY
&lt;br/&gt;Published: August 14, 2007
&lt;br/&gt;
&lt;br/&gt;Until I talked to Nick Bostrom, a philosopher at Oxford University, it never occurred to me that our universe might be somebody else’s hobby. I hadn’t imagined that the omniscient, omnipotent creator of the heavens and earth could be an advanced version of a guy who spends his weekends building model railroads or overseeing video-game worlds like the Sims.
&lt;br/&gt;
&lt;br/&gt;But now it seems quite possible. In fact, if you accept a pretty reasonable assumption of Dr. Bostrom’s, it is almost a mathematical certainty that we are living in someone else’s computer simulation.
&lt;br/&gt;
&lt;br/&gt;This simulation would be similar to the one in “The Matrix,” in which most humans don’t realize that their lives and their world are just illusions created in their brains while their bodies are suspended in vats of liquid. But in Dr. Bostrom’s notion of reality, you wouldn’t even have a body made of flesh. Your brain would exist only as a network of computer circuits.
&lt;br/&gt;
&lt;br/&gt;You couldn’t, as in “The Matrix,” unplug your brain and escape from your vat to see the physical world. You couldn’t see through the illusion except by using the sort of logic employed by Dr. Bostrom, the director of the Future of Humanity Institute at Oxford.
&lt;br/&gt;
&lt;br/&gt;Dr. Bostrom assumes that technological advances could produce a computer with more processing power than all the brains in the world, and that advanced humans, or “posthumans,” could run “ancestor simulations” of their evolutionary history by creating virtual worlds inhabited by virtual people with fully developed virtual nervous systems.
&lt;br/&gt;
&lt;br/&gt;Some computer experts have projected, based on trends in processing power, that we will have such a computer by the middle of this century, but it doesn’t matter for Dr. Bostrom’s argument whether it takes 50 years or 5 million years. If civilization survived long enough to reach that stage, and if the posthumans were to run lots of simulations for research purposes or entertainment, then the number of virtual ancestors they created would be vastly greater than the number of real ancestors.
&lt;br/&gt;
&lt;br/&gt;There would be no way for any of these ancestors to know for sure whether they were virtual or real, because the sights and feelings they’d experience would be indistinguishable. But since there would be so many more virtual ancestors, any individual could figure that the odds made it nearly certain that he or she was living in a virtual world.
&lt;br/&gt;
&lt;br/&gt;The math and the logic are inexorable once you assume that lots of simulations are being run. But there are a couple of alternative hypotheses, as Dr. Bostrom points out. One is that civilization never attains the technology to run simulations (perhaps because it self-destructs before reaching that stage). The other hypothesis is that posthumans decide not to run the simulations.
&lt;br/&gt;
&lt;br/&gt;“This kind of posthuman might have other ways of having fun, like stimulating their pleasure centers directly,” Dr. Bostrom says. “Maybe they wouldn’t need to do simulations for scientific reasons because they’d have better methodologies for understanding their past. It’s quite possible they would have moral prohibitions against simulating people, although the fact that something is immoral doesn’t mean it won’t happen.”
&lt;br/&gt;
&lt;br/&gt;Dr. Bostrom doesn’t pretend to know which of these hypotheses is more likely, but he thinks none of them can be ruled out. “My gut feeling, and it’s nothing more than that,” he says, “is that there’s a 20 percent chance we’re living in a computer simulation.”
&lt;br/&gt;
&lt;br/&gt;My gut feeling is that the odds are better than 20 percent, maybe better than even. I think it’s highly likely that civilization could endure to produce those supercomputers. And if owners of the computers were anything like the millions of people immersed in virtual worlds like Second Life, SimCity and World of Warcraft, they’d be running simulations just to get a chance to control history — or maybe give themselves virtual roles as Cleopatra or Napoleon.
&lt;br/&gt;
&lt;br/&gt;It’s unsettling to think of the world being run by a futuristic computer geek, although we might at last dispose of that of classic theological question: How could God allow so much evil in the world? For the same reason there are plagues and earthquakes and battles in games like World of Warcraft. Peace is boring, Dude.
&lt;br/&gt;
&lt;br/&gt;A more practical question is how to behave in a computer simulation. Your first impulse might be to say nothing matters anymore because nothing’s real. But just because your neural circuits are made of silicon (or whatever posthumans would use in their computers) instead of carbon doesn’t mean your feelings are any less real.
&lt;br/&gt;
&lt;br/&gt;David J. Chalmers, a philosopher at the Australian National University, says Dr. Bostrom’s simulation hypothesis isn’t a cause for skepticism, but simply a different metaphysical explanation of our world. Whatever you’re touching now — a sheet of paper, a keyboard, a coffee mug — is real to you even if it’s created on a computer circuit rather than fashioned out of wood, plastic or clay.
&lt;br/&gt;
&lt;br/&gt;You still have the desire to live as long as you can in this virtual world — and in any simulated afterlife that the designer of this world might bestow on you. Maybe that means following traditional moral principles, if you think the posthuman designer shares those morals and would reward you for being a good person.
&lt;br/&gt;
&lt;br/&gt;Or maybe, as suggested by Robin Hanson, an economist at George Mason University, you should try to be as interesting as possible, on the theory that the designer is more likely to keep you around for the next simulation. (For more on survival strategies in a computer simulation, go to www.nytimes.com/tierneylab .)
&lt;br/&gt;
&lt;br/&gt;Of course, it’s tough to guess what the designer would be like. He or she might have a body made of flesh or plastic, but the designer might also be a virtual being living inside the computer of a still more advanced form of intelligence. There could be layer upon layer of simulations until you finally reached the architect of the first simulation — the Prime Designer, let’s call him or her (or it).
&lt;br/&gt;
&lt;br/&gt;Then again, maybe the Prime Designer wouldn’t allow any of his or her creations to start simulating their own worlds. Once they got smart enough to do so, they’d presumably realize, by Dr. Bostrom’s logic, that they themselves were probably simulations. Would that ruin the fun for the Prime Designer?
&lt;br/&gt;
&lt;br/&gt;If simulations stop once the simulated inhabitants understand what’s going on, then I really shouldn’t be spreading Dr. Bostrom’s ideas. But if you’re still around to read this, I guess the Prime Designer is reasonably tolerant, or maybe curious to see how we react once we start figuring out the situation.
&lt;br/&gt;
&lt;br/&gt;It’s also possible that there would be logistical problems in creating layer upon layer of simulations. There might not be enough computing power to continue the simulation if billions of inhabitants of a virtual world started creating their own virtual worlds with billions of inhabitants apiece.
&lt;br/&gt;
&lt;br/&gt;If that’s true, it’s bad news for the futurists who think we’ll have a computer this century with the power to simulate all the inhabitants on earth. We’d start our simulation, expecting to observe a new virtual world, but instead our own world might end — not with a bang, not with a whimper, but with a message on the Prime Designer’s computer.
&lt;br/&gt;
&lt;br/&gt;It might be something clunky like “Insufficient Memory to Continue Simulation.” But I like to think it would be simple and familiar: “Game Over.”
&lt;br/&gt;
&lt;br/&gt;Further Reading
&lt;br/&gt;"Are You Living in a Computer Simulation?" Nick Bostrom. Philosophical Quarterly, 53:211, 2003.
&lt;br/&gt;"How to Live In A Simulation." Robin Hanson, Journal of Evolution and Technology, September, 2001.
&lt;br/&gt;"The Matrix as Metaphysics." David J. Chalmers, Matrix site.
&lt;br/&gt;"Historical Simulations - Motivational, Ethical and Legal Issues." Peter S. Jenkins, Journal of Futures Studies, 11:1, 2006.
&lt;br/&gt;Simulation-argument.com. Nick Bostrom.
&lt;br/&gt;
&lt;br/&gt;Also see: http://tierneylab.blogs.nytimes.com/&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://cyberpunk.tribe.net"&gt;Cyberpunk&lt;/a&gt;
			- 13 replies
		&lt;/div&gt;</description>
      <pubDate>Tue, 14 Aug 2007 21:39:17 GMT</pubDate>
      <guid isPermaLink="false">http://cyberpunk.tribe.net/thread/b5a53955-b10b-40a9-a67a-8daac2df9754</guid>
      <dc:creator>Allen</dc:creator>
      <dc:date>2007-08-14T21:39:17Z</dc:date>
    </item>
    <item>
      <title>"Cyberspace"?!</title>
      <link>http://cyberpunk.tribe.net/thread/5998419e-2a36-406f-b1f5-d06cb67721d3</link>
      <description>&lt;div&gt;Gen. Petraeus just used the word "cyberspace" several times in his congressional testimony today.
&lt;br/&gt;
&lt;br/&gt;Makes me feel like it's 1997 all over again.
&lt;br/&gt;
&lt;br/&gt;In the film "No Maps for These Territories" (2000), William Gibson, who gave us the word, said that he expected the prefix "cyber" to become as obsolete as the prefix "electro."  It looks like it may take another few years for the technologically un-hip to catch up.
&lt;br/&gt;
&lt;br/&gt;Whereas "cyberpunk" is a recognized genre (so we have an excuse!), using "cyberspace" to describe the Internet is just lame.  At least until being online is a sensory-immersive experience like users have in "Ghost on the Shell."&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://cyberpunk.tribe.net"&gt;Cyberpunk&lt;/a&gt;
			- 2 replies
		&lt;/div&gt;</description>
      <pubDate>Mon, 10 Sep 2007 17:59:31 GMT</pubDate>
      <guid isPermaLink="false">http://cyberpunk.tribe.net/thread/5998419e-2a36-406f-b1f5-d06cb67721d3</guid>
      <dc:creator>Allen</dc:creator>
      <dc:date>2007-09-10T17:59:31Z</dc:date>
    </item>
    <item>
      <title>Greetings From Idiot America.</title>
      <link>http://cyberpunk.tribe.net/thread/becf3057-4e33-4f48-a6d2-979d5896aa4d</link>
      <description>&lt;div&gt;In my mind this article would apply to a cyberpunk forum although like anything that can be debated.  I read this constantly thinking about our future, burbclaves, that trailer park in All Tomorrows Parties (I think) and the general decay of the intrepid US intellectual ideal.  Regardless of whether it belongs here or not its incredibly well written and for the first time in a while actually has made me think a little more about the shape of things than a normal main stream media or fringe thinking article.
&lt;br/&gt;
&lt;br/&gt;http://www.esquire.com/features/ESQ0207GREETINGS&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://cyberpunk.tribe.net"&gt;Cyberpunk&lt;/a&gt;
			- 1 reply
		&lt;/div&gt;</description>
      <pubDate>Thu, 16 Aug 2007 01:28:52 GMT</pubDate>
      <guid isPermaLink="false">http://cyberpunk.tribe.net/thread/becf3057-4e33-4f48-a6d2-979d5896aa4d</guid>
      <dc:creator>rayndrahps</dc:creator>
      <dc:date>2007-08-16T01:28:52Z</dc:date>
    </item>
    <item>
      <title>KNEEL BEFORE SKYNET: Update</title>
      <link>http://cyberpunk.tribe.net/thread/90438c66-3984-4378-8e26-4515aecaa92e</link>
      <description>&lt;div&gt;For those you who continually worry about Terminator or autonomous mecha scenarios, the Brits are taking the DARPA road race challenge to the next level:
&lt;br/&gt;
&lt;br/&gt;http://news.bbc.co.uk/2/hi/technology/6919271.stm&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://cyberpunk.tribe.net"&gt;Cyberpunk&lt;/a&gt;
			- 2 replies
		&lt;/div&gt;</description>
      <pubDate>Tue, 31 Jul 2007 20:57:20 GMT</pubDate>
      <guid isPermaLink="false">http://cyberpunk.tribe.net/thread/90438c66-3984-4378-8e26-4515aecaa92e</guid>
      <dc:creator>Allen</dc:creator>
      <dc:date>2007-07-31T20:57:20Z</dc:date>
    </item>
    <item>
      <title>Starting a Shadow Run 4.0 game in Berkeley/Oakland</title>
      <link>http://cyberpunk.tribe.net/thread/fc650c7e-3c60-419b-b2af-6ea11822f95b</link>
      <description>&lt;div&gt;If you are interested e-mail me at w.westbrook@gmail.com. I'm just looking for a few more players.&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://cyberpunk.tribe.net"&gt;Cyberpunk&lt;/a&gt;
			- 0 replies
		&lt;/div&gt;</description>
      <pubDate>Fri, 06 Jul 2007 03:10:02 GMT</pubDate>
      <guid isPermaLink="false">http://cyberpunk.tribe.net/thread/fc650c7e-3c60-419b-b2af-6ea11822f95b</guid>
      <dc:creator>WilsonWeaver</dc:creator>
      <dc:date>2007-07-06T03:10:02Z</dc:date>
    </item>
    <item>
      <title>WE WANT A TANK, WE NEED A TANK, HELP THIS GOOD CAUSE!</title>
      <link>http://cyberpunk.tribe.net/thread/367b2c16-10db-48a5-974a-407e60eb9e16</link>
      <description>&lt;div&gt;WE WANT A TANK, WE NEED A TANK, HELP THIS GOOD CAUSE!
&lt;br/&gt;
&lt;br/&gt;Who are the Space Hijackers?
&lt;br/&gt;
&lt;br/&gt;The Space Hijackers are a bunch of misfit troublemakers who have been
&lt;br/&gt;kicking up a storm since 1999. We have held parties for 3000 people
&lt;br/&gt;on the
&lt;br/&gt;London Underground circle line, we have tricked Nike Town into a half
&lt;br/&gt;price sale by printing our own “EVERYTHING INSTORE HALF PRICE TODAY”
&lt;br/&gt;T-shirts and tidying up. We have bought a boat and invaded an island in
&lt;br/&gt;the Docklands in London to host a pirate party and we have smashed the
&lt;br/&gt;Capitalists for six in our midnight Anarchist Vs Capitalist cricket
&lt;br/&gt;tournaments.
&lt;br/&gt;
&lt;br/&gt;What’s this all about?
&lt;br/&gt;
&lt;br/&gt;There comes a time in every activist groups development when they
&lt;br/&gt;realise
&lt;br/&gt;that there is something missing in their set up. We have been
&lt;br/&gt;striving to
&lt;br/&gt;cause trouble, save the world and wind up the powers that be for 8 years
&lt;br/&gt;now. However we still don't own a tank, or indeed any kind of armoured
&lt;br/&gt;personnel carrier.
&lt;br/&gt;Please help us right this wrong.
&lt;br/&gt;
&lt;br/&gt;Why do you need a tank?
&lt;br/&gt;
&lt;br/&gt;Every two years the ExCeL exhibition centre in East London plays host to
&lt;br/&gt;DSEi, Europe’s largest arms fair. Representatives from all of the major
&lt;br/&gt;arms manufacturers pimp their wares to rogue states, impoverished
&lt;br/&gt;nations
&lt;br/&gt;and invading armies with the full support of the UK government. In fact
&lt;br/&gt;the police firearms squad tried to raid the fair in 2005 only to be
&lt;br/&gt;turned
&lt;br/&gt;back by the government.
&lt;br/&gt;
&lt;br/&gt;On the last two occasions we have attempted to infiltrate the fair,
&lt;br/&gt;embarrass the dealers and cause a ruckus. In 2003, we caught the
&lt;br/&gt;trains to
&lt;br/&gt;the fair with the arms dealers. Suited up and looking business-like we
&lt;br/&gt;pulled prosthetic limbs (arms) from our cases and attempted to sell them
&lt;br/&gt;to the dealers. In 2005, worried about their obsession with phallic
&lt;br/&gt;objects such as rockets we attempted to sell sex toys to the dealers to
&lt;br/&gt;make up for their lack of “weapons capabilities”. Generally however
&lt;br/&gt;we are
&lt;br/&gt;escorted out by the police.
&lt;br/&gt;
&lt;br/&gt;This year we have decided to take things up a notch or ten. We want
&lt;br/&gt;to buy
&lt;br/&gt;a tank, we want to drive it into the arms fair! We don’t want to be
&lt;br/&gt;shoved
&lt;br/&gt;around by burly policemen any more. Can’t really say much more at the
&lt;br/&gt;moment, but you get the gist.
&lt;br/&gt;
&lt;br/&gt;What about after the Arms Fair?
&lt;br/&gt;
&lt;br/&gt;Assuming they haven’t tested their anti tank missiles on us. We are an
&lt;br/&gt;enterprising group, with mischief simply brimming out of our beer
&lt;br/&gt;fuelled
&lt;br/&gt;brains. We have many many many plans for the tank in the future,
&lt;br/&gt;especially once we have kitted it out with a full sound system (which
&lt;br/&gt;has
&lt;br/&gt;already been donated!)
&lt;br/&gt;
&lt;br/&gt;How can I help?
&lt;br/&gt;
&lt;br/&gt;You can help by lending us one of your tanks if you have any spare.
&lt;br/&gt;You can help by offering us free secure parking for our tank.
&lt;br/&gt;You can help by lending us your mechanic skills to turn our gas guzzler
&lt;br/&gt;into a bio diesel green tank.
&lt;br/&gt;
&lt;br/&gt;Of course the simplest way of helping is by giving us a small amount of
&lt;br/&gt;money towards the tank or by passing this email on to your rich mates
&lt;br/&gt;and
&lt;br/&gt;getting them to donate us a slightly larger amount of money.
&lt;br/&gt;
&lt;br/&gt;Click on the link below and forward this to your friends
&lt;br/&gt;
&lt;br/&gt;http://www.spacehijackers.org/tank
&lt;br/&gt;
&lt;br/&gt;http://www.spacehijackers.org/index.html&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://cyberpunk.tribe.net"&gt;Cyberpunk&lt;/a&gt;
			- 0 replies
		&lt;/div&gt;</description>
      <pubDate>Thu, 28 Jun 2007 18:56:32 GMT</pubDate>
      <guid isPermaLink="false">http://cyberpunk.tribe.net/thread/367b2c16-10db-48a5-974a-407e60eb9e16</guid>
      <dc:creator>synnovemathe</dc:creator>
      <dc:date>2007-06-28T18:56:32Z</dc:date>
    </item>
    <item>
      <title>Max Headroom DVD</title>
      <link>http://cyberpunk.tribe.net/thread/e11f518d-703d-4a40-93b6-1c568a56a161</link>
      <description>&lt;div&gt;I just noticed that the DVD is listed as "not yet released." Is it out of print, or yet to be released? It seems impossible that there isn't an edition already out there.&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://cyberpunk.tribe.net"&gt;Cyberpunk&lt;/a&gt;
			- 23 replies
		&lt;/div&gt;</description>
      <pubDate>Fri, 28 Jan 2005 13:26:15 GMT</pubDate>
      <guid isPermaLink="false">http://cyberpunk.tribe.net/thread/e11f518d-703d-4a40-93b6-1c568a56a161</guid>
      <dc:creator />
      <dc:date>2005-01-28T13:26:15Z</dc:date>
    </item>
    <item>
      <title>The Zenith Angle--It Sucks!</title>
      <link>http://cyberpunk.tribe.net/thread/08c8dd79-fd65-407e-be06-2208675ff42a</link>
      <description>&lt;div&gt;I just found a copy of the Zenith Angle. I haven't read any of Sterlings other books. But I was very disappointed with this one. It was like a bad Tom Clancy tale. Any thoughts on this?&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://cyberpunk.tribe.net"&gt;Cyberpunk&lt;/a&gt;
			- 4 replies
		&lt;/div&gt;</description>
      <pubDate>Thu, 17 May 2007 14:58:41 GMT</pubDate>
      <guid isPermaLink="false">http://cyberpunk.tribe.net/thread/08c8dd79-fd65-407e-be06-2208675ff42a</guid>
      <dc:creator>Shooter-666</dc:creator>
      <dc:date>2007-05-17T14:58:41Z</dc:date>
    </item>
    <item>
      <title>cyberpunk nonfiction</title>
      <link>http://cyberpunk.tribe.net/thread/626a579e-4263-4bc5-90be-2c8070a1027d</link>
      <description>&lt;div&gt;I've never been into reading those 'story' things. Anyone have any good non-fiction to recommend? 
&lt;br/&gt;Recently i've been into Hakim Bey and Alvin Toffler.&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://cyberpunk.tribe.net"&gt;Cyberpunk&lt;/a&gt;
			- 1 reply
		&lt;/div&gt;</description>
      <pubDate>Sat, 05 May 2007 19:39:22 GMT</pubDate>
      <guid isPermaLink="false">http://cyberpunk.tribe.net/thread/626a579e-4263-4bc5-90be-2c8070a1027d</guid>
      <dc:creator>raencloud</dc:creator>
      <dc:date>2007-05-05T19:39:22Z</dc:date>
    </item>
    <item>
      <title>Burroughs Meets Spam</title>
      <link>http://cyberpunk.tribe.net/thread/1bdadab0-4a8e-42e0-a2fd-eb8cf7c21a16</link>
      <description>&lt;div&gt;We were talking before about how Burroughs influenced Gibson. Then I noticed this spam in my inbox that is a perfect example of the cut-up method at work -- it's like computer-generated cyberpoetry that covers current events, the fleeting nature of celebrity, and even a Burroughs-ian ending with a dash of self-depreciating homoerotic sexuality!  There are also some great Joycian invented hybrid words and misspellings that create double meanings.  Even the title is rife with meaning and humor!
&lt;br/&gt;
&lt;br/&gt;I wish all spam were this interesting.
&lt;br/&gt;
&lt;br/&gt;* * *
&lt;br/&gt;
&lt;br/&gt;Get Hepatitis from Wolfgang
&lt;br/&gt;	
&lt;br/&gt;Molly good, mondo, ricko, famous national ledger notorious.
&lt;br/&gt;Breslin spotted during oscars wasnt order, innout protected security?
&lt;br/&gt;At on amy stars you.
&lt;br/&gt;Vince vaughn feeds send, news tips. Tip let, us know sign up.
&lt;br/&gt;Kiss making sense celeb.
&lt;br/&gt;Picture thursday looking acting set try hand singer.
&lt;br/&gt;Audio cater married jordan bratman executive saturday november.
&lt;br/&gt;Moving onmiss york, busting loose. Stand whole, idea perfumes, never. Announced teaming procter gamble prestige!
&lt;br/&gt;Missed, fun newswire blogmoving moving.
&lt;br/&gt;Then films ends hep scarewhy viagra metamucil abigail.
&lt;br/&gt;Hold down fighter lyrics press room albaeva, linksrss.
&lt;br/&gt;Adoption update met mother fiero pmthe amazing. Breakfast tiffanys bricks stones expert.
&lt;br/&gt;De, say noposted suki year. Marathon touring began fearlessly break free, mass, mask hid! Thanks, dear, ol grandaddys dont, purfume thing think.
&lt;br/&gt;Abigail breslin spotted during oscars wasnt order innout protected. Sharon, stone aguileras longtime manager irving azoff introduced couple.
&lt;br/&gt;Gallery absurd, gilded moose give remote. Lachey, kidman richie pamela, anderson rosie odonnell, shakira.
&lt;br/&gt;Foreign, born golden road richard simmons. Improve grammys poked night offered event exciting late.
&lt;br/&gt;Okay woweau de say noposted, suki year old, daughter. Entry level heiress faded youth!
&lt;br/&gt;Album basics ive been, number am? Mondo ricko famous national ledger notorious fag.&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://cyberpunk.tribe.net"&gt;Cyberpunk&lt;/a&gt;
			- 11 replies
		&lt;/div&gt;</description>
      <pubDate>Thu, 01 Mar 2007 23:21:42 GMT</pubDate>
      <guid isPermaLink="false">http://cyberpunk.tribe.net/thread/1bdadab0-4a8e-42e0-a2fd-eb8cf7c21a16</guid>
      <dc:creator>Allen</dc:creator>
      <dc:date>2007-03-01T23:21:42Z</dc:date>
    </item>
    <item>
      <title>Enhanced Sensory Devices</title>
      <link>http://cyberpunk.tribe.net/thread/4a996b7e-fe20-4785-9335-f821595fa323</link>
      <description>&lt;div&gt;http://www.wired.com/wired/archive/15.04/esp.html
&lt;br/&gt;
&lt;br/&gt;"""
&lt;br/&gt;The effects of the "feelSpace belt" — as its inventor, Osnabrück cognitive scientist Peter König, dubbed the device — became even more profound over time. König says while he wore it he was "intuitively aware of the direction of my home or my office. I'd be waiting in line in the cafeteria and spontaneously think: I live over there." On a visit to Hamburg, about 100 miles away, he noticed that he was conscious of the direction of his hometown.
&lt;br/&gt;"""
&lt;br/&gt;.
&lt;br/&gt;.
&lt;br/&gt;.
&lt;br/&gt;"""
&lt;br/&gt;The researchers started testing the device on people with damaged inner ears. Not only did it restore their balance (presumably by giving them a data feed that was cleaner than the one coming from their semi circular canals) but the effects lasted even after they'd removed the mouthpiece — sometimes for hours or days.
&lt;br/&gt;"""&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://cyberpunk.tribe.net"&gt;Cyberpunk&lt;/a&gt;
			- 10 replies
		&lt;/div&gt;</description>
      <pubDate>Tue, 03 Apr 2007 22:47:50 GMT</pubDate>
      <guid isPermaLink="false">http://cyberpunk.tribe.net/thread/4a996b7e-fe20-4785-9335-f821595fa323</guid>
      <dc:creator>1nfinitezer0</dc:creator>
      <dc:date>2007-04-03T22:47:50Z</dc:date>
    </item>
    <item>
      <title>EMERGENCY ALERT: F.C.C MEETING ON MEDIA CONSOLIDATION 4/29/07 TAMPA FLORIDA</title>
      <link>http://cyberpunk.tribe.net/thread/b751c52f-9f3c-4476-9b51-dc0a3d525218</link>
      <description>&lt;div&gt;EMERGENCY ALERT: F.C.C MEETING ON MEDIA CONSOLIDATION 4/29/07 TAMPA FLORIDA
&lt;br/&gt;Category: News and Politics
&lt;br/&gt;
&lt;br/&gt;Official FCC Hearing on
&lt;br/&gt;Media Ownership
&lt;br/&gt;Monday, Apr. 30, Tampa, Fla.
&lt;br/&gt;
&lt;br/&gt;http://www.stopbigmedia.com/=tampa
&lt;br/&gt;
&lt;br/&gt;Tampa Speaks Out
&lt;br/&gt;OWNERSHIP HEARING 101:
&lt;br/&gt;
&lt;br/&gt;Learn the FCC Basics
&lt;br/&gt;The FCC's rulemaking process and how you can make a difference.
&lt;br/&gt;
&lt;br/&gt;What Should I Say?
&lt;br/&gt;Tips for testifying before the commissioners.
&lt;br/&gt;
&lt;br/&gt;Four Points to Remember
&lt;br/&gt;Some important points to take to the hearings.
&lt;br/&gt;
&lt;br/&gt;Read About the FCC's 'National Disgrace'
&lt;br/&gt;The FCC has abandoned its mandate to ensure diversity in U.S. media.
&lt;br/&gt;
&lt;br/&gt;Recursos en Espanol
&lt;br/&gt;
&lt;br/&gt;The FCC is holding its fourth official public hearing on media ownership issues in Tampa, Fla.:
&lt;br/&gt;
&lt;br/&gt;Date: Monday, Apr. 30, 2007
&lt;br/&gt;Time: TBD (likely late afternoon)
&lt;br/&gt;Location: TBD
&lt;br/&gt;
&lt;br/&gt;The hearing will feature panel presentations by local broadcasters and community leaders with opportunities for public comment after.
&lt;br/&gt;
&lt;br/&gt;This public hearing is one of the public's few chances to speak out against Big Media before FCC Chairman Kevin Martin moves to lift the last significant limits to runaway media consolidation.
&lt;br/&gt;
&lt;br/&gt;Martin has promised to "hold public hearings in diverse locations around the country to fully involve the American people" in the FCC's review of media ownership rules. The Tampa event will be the fourth of "half a dozen" proposed hearings.
&lt;br/&gt;
&lt;br/&gt;At the first official hearing, held in Los Angeles, more than 1,000 members of the public attended and overwhelming expressed their opposition to any rule changes that would let Big Media companies swallow up more local outlets. Similar sentiments were expressed in Nashville and Harrisburg, Pa..
&lt;br/&gt;
&lt;br/&gt;
&lt;br/&gt;
&lt;br/&gt;..
&lt;br/&gt;
&lt;br/&gt;The F.C.C. wants to change the rules to let multibillion dollar media companies like News Corp, Viacom, Disney and Time Warner get even bigger. They're preparing to let giant media corporations buy up more local TV channels, radio stations and newspapers across America.
&lt;br/&gt;
&lt;br/&gt;http://www.stopbigmedia.com/=fcc
&lt;br/&gt;Learn about the FCC's rules
&lt;br/&gt;..
&lt;br/&gt;
&lt;br/&gt;The largest media conglomerates rake in billions by owning TV stations, cable channels, newspapers, radio stations, publishing houses and more.
&lt;br/&gt;Check out our interactive ownership chart
&lt;br/&gt;http://www.stopbigmedia.com/chart.php
&lt;br/&gt;What's at Stake
&lt;br/&gt;http://www.stopbigmedia.com/=learn
&lt;br/&gt;
&lt;br/&gt;The Federal Communications Commission is once again taking up the issue of media ownership and deciding how media ownership rules should be changed. As FCC Commissioner Michael Copps has warned: "They screwed it up once. Believe me, they're 100 percent capable of screwing it up again."
&lt;br/&gt;
&lt;br/&gt;That's why it's crucial for the public to weigh in now. Here's what's at stake:
&lt;br/&gt;
&lt;br/&gt;    * Big Media stifle viewpoints: If a corporation like News Corp. can buy multiple media outlets in a single city or town, it gains immense influence over what information is available. Consolidated corporations strip local newsrooms of staff, while pushing aside competing points of view. That means less diversity of voices and a narrower range of debate.
&lt;br/&gt;
&lt;br/&gt;    * Big Media don't serve local communities: In exchange for their free and exclusive use of the public airwaves, broadcasters such as Sinclair are supposed to serve the public interest. Yet they frequently ignore important local issues, pander to sensationalism, provide biased coverage of elections, and stifle diverse viewpoints.
&lt;br/&gt;
&lt;br/&gt;    * Big Media ignore diversity: Corporate media conglomerates like Tribune Company are more concerned with profits than responsible programming. Coverage of issues important to people of color, the working class and rural citizens are squelched or ignored because these people aren't advertisers' target audiences.
&lt;br/&gt;
&lt;br/&gt;Without ownership limits, giant national corporations can buy up local stations and newspapers, eliminate diverse, local and independent programming. If the FCC is serious about fostering localism and diversity, it must enact protections against consolidated corporate ownership.
&lt;br/&gt;
&lt;br/&gt;For decades, the biggest media companies have had the ear of the FCC and Congress, while the public has been ignored. As the FCC rewrites is ownership rules and Congress debates legislation that will shape the entire media system for years to come, it's time our policymakers listened to the public, not just the corporate lobbyists.
&lt;br/&gt;Costs of Consolidation
&lt;br/&gt;In 2003, the Federal Communications Commission attempted to loosen media ownership rules that would have unleashed a massive wave of corporate consolidation of radio, television and newspapers entities across the country.
&lt;br/&gt;
&lt;br/&gt;The courts sent these rules back to the FCC for a rewrite. Now, as the FCC embarks upon writing new rules, the stakes are even higher:
&lt;br/&gt;
&lt;br/&gt;    * A handful of media companies dominate what you watch on television. As their influence spreads to other outlets, the diversity of what you see diminishes.
&lt;br/&gt;
&lt;br/&gt;      Five media conglomerates — Viacom/CBS, Disney, Time Warner, News Corp. and NBC/GE — control the big four networks, 80 percent of the primetime television market share, most cable channels, as well as vast holdings in radio, publishing, movie studios, music, Internet and other sectors. (To learn more, visit StopBigMedia.com's ownership charts)
&lt;br/&gt;
&lt;br/&gt;      Minority ownership — a crucial source of diverse and varied viewpoints -- has declined significantly over the past decade. Today, only 3.3% of television stations are minority-owned.
&lt;br/&gt;
&lt;br/&gt;    * Media conglomerates now stand to make incredible new profits from the public airwaves with no accountability to the public interest.
&lt;br/&gt;
&lt;br/&gt;      Over the next few years, television conglomerates will begin broadcasting digitally. This means that in the space it used to take to broadcast the local affiliate of ABC, NBC or CBS, these corporations will now be able to fit six or more stations — ABC-1, ABC-2, and so on. This opens up countless new revenue streams, and indeed, plans are already in the works to have infomercial-driven new channels pump up corporate profits.
&lt;br/&gt;
&lt;br/&gt;      The total worth of the publicly owned airwaves that U.S. broadcasters utilize has been valued at $367 billion -- more than the GDP of many nations — but the public has never been paid a dime in return. Now, these conglomerates claim they can't afford to be accountable to the public interest.
&lt;br/&gt;
&lt;br/&gt;    * Media consolidation has stifled independent voices and threatened public access to information.
&lt;br/&gt;
&lt;br/&gt;      Consolidation is killing local media choices. Since 1975, two-thirds of newspaper owners have disappeared, and one-third of television owners have vanished. There are less than 300 unique owners of the nation's 1,500 daily newspapers, and more than half of all U.S. markets are dominated by one paper.
&lt;br/&gt;
&lt;br/&gt;      Moreover, the number of radio station owners has plummeted by 35 percent since 1996, when ownership rules were gutted. That year, the largest radio owners controlled fewer than 65 stations; today, radio giant Clear Channel alone owns over 1,100.
&lt;br/&gt;
&lt;br/&gt;    * If the current ownership rules are eliminated, local communites will be turned into "company towns," where one media conglomerate dominates the public discourse.
&lt;br/&gt;
&lt;br/&gt;      Big Media wants the FCC to lift the restrictions on newspaper-broadcast cross-ownership and allow one company to own two or more television stations in a single market. If the rules are changed, the largest conglomerates will immediately begin swapping newspaper and television properties. Then the radio giants like Clear Channel will begin selling off their already consolidated radio holdings for billions to the other dominant companies, creating local and regional media fiefdoms.
&lt;br/&gt;
&lt;br/&gt;      If FCC Chairman Kevin Martin tries to push through changes similar to those rejected in 2003, one company could potentially own the major daily newspaper, eight radio stations and three television stations in the same town. Once the digital television transition is completed in 2009 – allowing stations to broadcast multiple signals – one company could control 12 or even 18 television channels in a single city.&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://cyberpunk.tribe.net"&gt;Cyberpunk&lt;/a&gt;
			- 0 replies
		&lt;/div&gt;</description>
      <pubDate>Fri, 06 Apr 2007 19:14:40 GMT</pubDate>
      <guid isPermaLink="false">http://cyberpunk.tribe.net/thread/b751c52f-9f3c-4476-9b51-dc0a3d525218</guid>
      <dc:creator>Jay Shaft</dc:creator>
      <dc:date>2007-04-06T19:14:40Z</dc:date>
    </item>
    <item>
      <title>Speakers sought for arse.elektronica</title>
      <link>http://cyberpunk.tribe.net/thread/8a90f80a-220b-4f2f-97cc-b1eed977f11f</link>
      <description>&lt;div&gt;"According to a study by Simon Smith, more than 800 items were registered with the United States Patent and Trademark Office as sex toys between 1840 and 1997. Among them was a condom with a built-in computer chip that can play music. Progress?"
&lt;br/&gt;--Monochrom
&lt;br/&gt;
&lt;br/&gt;Everyone's favorite Austrian post-modern art collective, is returning to San Francisco in September to host arse.elektronika, a conference about sex and technology.
&lt;br/&gt;
&lt;br/&gt;They're still looking for speakers with expertise and motivation, especially in the following areas:
&lt;br/&gt;- people with a porn industry tech perspective (executives, technicans, etc.)
&lt;br/&gt;- economy research
&lt;br/&gt;- social history and history of sex technology
&lt;br/&gt;- (insert your own tech angle here)
&lt;br/&gt;
&lt;br/&gt;Though it's not stated on the page, there may be room for performance art or small installations.
&lt;br/&gt;Contact them here:
&lt;br/&gt;www.monochrom.at/arse-elektronika/&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://cyberpunk.tribe.net"&gt;Cyberpunk&lt;/a&gt;
			- 0 replies
		&lt;/div&gt;</description>
      <pubDate>Tue, 20 Mar 2007 15:02:38 GMT</pubDate>
      <guid isPermaLink="false">http://cyberpunk.tribe.net/thread/8a90f80a-220b-4f2f-97cc-b1eed977f11f</guid>
      <dc:creator>avidd</dc:creator>
      <dc:date>2007-03-20T15:02:38Z</dc:date>
    </item>
    <item>
      <title>HELP! what is this book?</title>
      <link>http://cyberpunk.tribe.net/thread/528f06dd-f36b-4a10-8c12-b476d09bc62f</link>
      <description>&lt;div&gt;ok i read this 5 (more?) years ago. this is what I remember: direct brain cyberspace connection, cultivation of multiple personalitys for specific strengths; buisness, personal defence, relationships, etc., ability to comuicate with personalitys and "ai"s in real time allowing the writing style to have two colums of text to be happening at the sme time...
&lt;br/&gt;ok sucky discription, but i want to reread this book and have NO clue what it was (i must have been high!)
&lt;br/&gt;any ideas?
&lt;br/&gt;thanks in advance
&lt;br/&gt;vlad&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://cyberpunk.tribe.net"&gt;Cyberpunk&lt;/a&gt;
			- 2 replies
		&lt;/div&gt;</description>
      <pubDate>Thu, 01 Mar 2007 18:54:10 GMT</pubDate>
      <guid isPermaLink="false">http://cyberpunk.tribe.net/thread/528f06dd-f36b-4a10-8c12-b476d09bc62f</guid>
      <dc:creator>lujak</dc:creator>
      <dc:date>2007-03-01T18:54:10Z</dc:date>
    </item>
    <item>
      <title>Hard Core Cyberpunk?</title>
      <link>http://cyberpunk.tribe.net/thread/22d2a973-13f2-47bb-bfe1-1cdb989fde5a</link>
      <description>&lt;div&gt;I was following the thread for "New Cyberpunk" light, and there was some great suggestions there, like Altered Carbon, but was curious if any one out there has read any really good hard core cyberpunk they would recomend?  &lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://cyberpunk.tribe.net"&gt;Cyberpunk&lt;/a&gt;
			- 1 reply
		&lt;/div&gt;</description>
      <pubDate>Wed, 28 Feb 2007 05:05:15 GMT</pubDate>
      <guid isPermaLink="false">http://cyberpunk.tribe.net/thread/22d2a973-13f2-47bb-bfe1-1cdb989fde5a</guid>
      <dc:creator>defwheezer</dc:creator>
      <dc:date>2007-02-28T05:05:15Z</dc:date>
    </item>
    <item>
      <title>new cyberpunk?</title>
      <link>http://cyberpunk.tribe.net/thread/16b31317-f514-4ad7-977e-61df44730c0b</link>
      <description>&lt;div&gt;I've read nearly all Gibson and Stephenson.  I'm now looking for new cyberpunk authors.  Can anyone recommend any light cyberpunk (or for that matter, what's new &amp;amp; good in light sci-fi)?  &lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://cyberpunk.tribe.net"&gt;Cyberpunk&lt;/a&gt;
			- 51 replies
		&lt;/div&gt;</description>
      <pubDate>Wed, 18 Oct 2006 03:29:42 GMT</pubDate>
      <guid isPermaLink="false">http://cyberpunk.tribe.net/thread/16b31317-f514-4ad7-977e-61df44730c0b</guid>
      <dc:creator>MickD</dc:creator>
      <dc:date>2006-10-18T03:29:42Z</dc:date>
    </item>
    <item>
      <title>SPACE MADNESS!</title>
      <link>http://cyberpunk.tribe.net/thread/54ac9ce8-30db-4875-89b6-68147f55dd90</link>
      <description>&lt;div&gt;From: http://www.msnbc.msn.com/id/17300028/
&lt;br/&gt;
&lt;br/&gt;Star crazy: Plans deal with breakdowns in space
&lt;br/&gt;NASA spells out procedures for subduing out-of-control astronauts
&lt;br/&gt;
&lt;br/&gt;CAPE CANAVERAL, Fla. - What would happen if an astronaut came unglued in space and, say, destroyed the ship’s oxygen system or tried to open the hatch and kill everyone aboard?
&lt;br/&gt;
&lt;br/&gt;That was the question on some minds after the apparent breakdown of Lisa Nowak, arrested in Orlando this month on charges she tried to kidnap and kill a woman she regarded as her rival for another astronaut’s affections.
&lt;br/&gt;
&lt;br/&gt;It turns out NASA has a detailed set of written procedures for dealing with a suicidal or psychotic astronaut in space. The documents, obtained this week by The Associated Press, say the astronaut’s crewmates should bind his wrists and ankles with duct tape, tie him down with a bungee cord and inject him with tranquilizers if necessary.
&lt;br/&gt;
&lt;br/&gt;“Talk with the patient while you are restraining him,” the instructions say. “Explain what you are doing, and that you are using a restraint to ensure that he is safe.”
&lt;br/&gt;
&lt;br/&gt;Guns in space: not such a good idea
&lt;br/&gt;
&lt;br/&gt;The instructions do not spell out what happens after that. But NASA spokesman James Hartsfield said the space agency, a flight surgeon on the ground and the commander in space would decide on a case-by-case basis whether to abort the flight, in the case of the shuttle, or send the unhinged astronaut home, if the episode took place on the international space station.
&lt;br/&gt;
&lt;br/&gt;The crew members might have to rely in large part on brute strength to subdue an out-of-control astronaut, since there are no weapons on the space station or the shuttle. A gun would be out of the question; a bullet could pierce a spaceship and could kill everyone. There are no stun guns on hand either.
&lt;br/&gt;
&lt;br/&gt;“NASA has determined that there is no need for weapons at the space station,” Hartsfield said.
&lt;br/&gt;
&lt;br/&gt;The arrest of Lisa Nowak, hiding under a coat behind fellow astronaut Steve Lindsey recently in Houston, has prompted NASA to review its psychological screening process.
&lt;br/&gt;
&lt;br/&gt;NASA and its Russian counterpart drew up the checklist for the space station in 2001. Hartsfield said NASA has a nearly identical set of procedures for the shuttle, but he would not provide a copy Friday, saying its release had not yet been cleared by the space agency’s lawyers.
&lt;br/&gt;
&lt;br/&gt;The space-station checklist is part of a 1,051-page document that contains instructions for dealing with every possible medical situation in space, including removing a tooth. Handling behavioral emergencies takes up five pages.
&lt;br/&gt;
&lt;br/&gt;The military has a similar protocol for restraining or confining violent, mentally unstable crew members who pose a threat to themselves or others in nuclear submarines or other dangerous settings.
&lt;br/&gt;
&lt;br/&gt;Arrest prompts review of screening process
&lt;br/&gt;
&lt;br/&gt;Although Nowak performed her duties with aplomb during a short visit to the space station via the shuttle in July and was not scheduled to fly again, her arrest has led NASA to review its psychological screening process.
&lt;br/&gt;
&lt;br/&gt;A mentally unstable astronaut could cause all kinds of havoc that could endanger the three crew members aboard the space station or the six or seven who typically fly aboard the shuttle.
&lt;br/&gt;
&lt;br/&gt;Space station medical kits contain tranquilizers and anti-depression, anti-anxiety and anti-psychotic medications. Shuttle medical kits have anti-psychotic medication but not antidepressants, since they take several weeks to be effective and shuttle flights last less than two weeks.
&lt;br/&gt;
&lt;br/&gt;The checklist says say astronauts who crack up can be restrained and then offered oral Haldol, an anti-psychotic drug used to treat agitation and mania, and Valium. If the astronaut won’t cooperate, the drugs can be forcibly given with a shot to the arm. Crew members are instructed to stay with the tied-up astronaut to monitor vital signs.
&lt;br/&gt;
&lt;br/&gt;Space station astronauts talk weekly via long-distance hookup to a flight surgeon and every two weeks to a psychologist, so any psychiatric disorder would probably be detected before it became so serious that the astronaut had to be brought home, Hartsfield said.
&lt;br/&gt;
&lt;br/&gt;No NASA astronaut at the space station has been treated in orbit with anti-psychotic or antidepressant medications, and no NASA shuttle crew member has required anti-psychotic medications, Hartsfield said.
&lt;br/&gt;
&lt;br/&gt;‘You sort of shift yourself mentally’
&lt;br/&gt;
&lt;br/&gt;Depression, feelings of isolation and stress are not unheard of during long stays in space in tight quarters.
&lt;br/&gt;
&lt;br/&gt;A couple of Soviet crews in past decades are believed to have experienced psychological problems, and U.S. astronaut John Blaha admitted feeling depressed at the start of a four-month stay at the Soviets’ Mir space station more than a decade ago. Antidepressants were not available.
&lt;br/&gt;
&lt;br/&gt;“I think you have to battle yourself and tell yourself, ‘Look, this is your new planet ... and you need to enjoy this environment,’ ” Blaha told the AP last week. “You sort of shift yourself mentally.”
&lt;br/&gt;
&lt;br/&gt;During missions in 1985 and 1995, shuttle commanders put padlocks on the spaceships’ hatches as a precaution since they didn’t know the scientists aboard very well. Some crew members, called payload specialists, are picked to fly for specific scientific or commercial tasks and do not train as extensively with the other astronauts.
&lt;br/&gt;
&lt;br/&gt;Would-be astronauts are carefully tested and screened to eliminate those who are unstable. But unless they are bound for the space station for a months-long stay in orbit, they are not put through any regular psychological tests after that.
&lt;br/&gt;
&lt;br/&gt;Astronauts selected for the space station get a psychiatric assessment six months and a month before launch.
&lt;br/&gt;
&lt;br/&gt;No good studies of on stress levels
&lt;br/&gt;
&lt;br/&gt;Dr. Patricia Santy, a former NASA psychiatrist and author of the book “Choosing the Right Stuff,” said there are no good studies of astronauts’ stress levels or how they adapt psychologically to space.
&lt;br/&gt;
&lt;br/&gt;U.S. astronauts at the space station keep a journal for a study by a Santa Barbara, Calif., researcher. But Santy said the diaries won’t help detect mental illness.
&lt;br/&gt;
&lt;br/&gt;“What astronaut is going to tell you they’re feeling homicidal?” she asked. “They’re very conscious that if they say the wrong thing they could get grounded.”
&lt;br/&gt;
&lt;br/&gt;Astronaut James Reilly, who is flying on space shuttle Atlantis in March, said it is unlikely a U.S. astronaut would lose it in space. Space tourists who pay the Russians $20 million to go to the space station are another matter, he said.
&lt;br/&gt;
&lt;br/&gt;“I think we stand a greater chance of someone getting a little nuts with the space tourists that fly occasionally, because it’s less rigorous,” Reilly said.&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://cyberpunk.tribe.net"&gt;Cyberpunk&lt;/a&gt;
			- 0 replies
		&lt;/div&gt;</description>
      <pubDate>Sat, 24 Feb 2007 03:10:49 GMT</pubDate>
      <guid isPermaLink="false">http://cyberpunk.tribe.net/thread/54ac9ce8-30db-4875-89b6-68147f55dd90</guid>
      <dc:creator>Allen</dc:creator>
      <dc:date>2007-02-24T03:10:49Z</dc:date>
    </item>
    <item>
      <title>AI via Google</title>
      <link>http://cyberpunk.tribe.net/thread/a22f0a42-e596-4f93-a261-b93a7275c0d6</link>
      <description>&lt;div&gt;http://www.901am.com/2007/google-to-rule-the-earth.html&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://cyberpunk.tribe.net"&gt;Cyberpunk&lt;/a&gt;
			- 6 replies
		&lt;/div&gt;</description>
      <pubDate>Mon, 19 Feb 2007 22:24:14 GMT</pubDate>
      <guid isPermaLink="false">http://cyberpunk.tribe.net/thread/a22f0a42-e596-4f93-a261-b93a7275c0d6</guid>
      <dc:creator />
      <dc:date>2007-02-19T22:24:14Z</dc:date>
    </item>
    <item>
      <title>Holy High-Speed Ascension, Batman!</title>
      <link>http://cyberpunk.tribe.net/thread/0c7a1bec-9fb4-47ee-b32d-b0209b714907</link>
      <description>&lt;div&gt;Superhero-like rope climbing device:
&lt;br/&gt;http://abcnews.go.com/Technology/wireStory?id=2873762
&lt;br/&gt;
&lt;br/&gt;Official site and videos:
&lt;br/&gt;http://www.atlasdevices.com/&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://cyberpunk.tribe.net"&gt;Cyberpunk&lt;/a&gt;
			- 2 replies
		&lt;/div&gt;</description>
      <pubDate>Fri, 16 Feb 2007 07:47:54 GMT</pubDate>
      <guid isPermaLink="false">http://cyberpunk.tribe.net/thread/0c7a1bec-9fb4-47ee-b32d-b0209b714907</guid>
      <dc:creator>Allen</dc:creator>
      <dc:date>2007-02-16T07:47:54Z</dc:date>
    </item>
    <item>
      <title>My links of the day.</title>
      <link>http://cyberpunk.tribe.net/thread/966c1725-6079-4b70-8b2f-d29288e4a5a5</link>
      <description>&lt;div&gt;PyroMatrix display!
&lt;br/&gt;
&lt;br/&gt;http://www.technovelgy.com/ct/Science-Fiction-News.asp?NewsNum=933
&lt;br/&gt;
&lt;br/&gt;RFID Powders:
&lt;br/&gt;
&lt;br/&gt;http://www.technovelgy.com/ct/Science-Fiction-News-Comments.asp?NewsNum=939
&lt;br/&gt;
&lt;br/&gt;Robot Camel Jockey's going into service in Qatar.. yes, I am serious...
&lt;br/&gt;
&lt;br/&gt;http://www.usatoday.com/tech/news/robotics/2005-04-19-qatar-camalbots_x.htm
&lt;br/&gt;
&lt;br/&gt;And just for fun:
&lt;br/&gt;
&lt;br/&gt;http://www.youtube.com/watch?v=eRjVeRbhtRU&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://cyberpunk.tribe.net"&gt;Cyberpunk&lt;/a&gt;
			- 1 reply
		&lt;/div&gt;</description>
      <pubDate>Thu, 15 Feb 2007 20:31:05 GMT</pubDate>
      <guid isPermaLink="false">http://cyberpunk.tribe.net/thread/966c1725-6079-4b70-8b2f-d29288e4a5a5</guid>
      <dc:creator>rayndrahps</dc:creator>
      <dc:date>2007-02-15T20:31:05Z</dc:date>
    </item>
    <item>
      <title>Robots</title>
      <link>http://cyberpunk.tribe.net/thread/615bf2e5-67cd-487a-b2c8-69845d1fcdc9</link>
      <description>&lt;div&gt;Ok, so I don't know if this qualifies as cyberpunk, but the applications I was thinking of definitely would qualify.  I ran across this on a site and it got me thinking about a few things, like what if you were to retrofit your legs with wheels that balanced like this?  That whole Segway thing still has some potential, I like how they made it into a robot here.
&lt;br/&gt;
&lt;br/&gt;Check it out: http://cubloc.com/blog/applications/segway-robot-robo3-robin-using-cutouch-ct1721/&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://cyberpunk.tribe.net"&gt;Cyberpunk&lt;/a&gt;
			- 1 reply
		&lt;/div&gt;</description>
      <pubDate>Thu, 15 Feb 2007 01:05:52 GMT</pubDate>
      <guid isPermaLink="false">http://cyberpunk.tribe.net/thread/615bf2e5-67cd-487a-b2c8-69845d1fcdc9</guid>
      <dc:creator>tonyb</dc:creator>
      <dc:date>2007-02-15T01:05:52Z</dc:date>
    </item>
    <item>
      <title>the exact  influence of William S. Burroughs on William Gibson</title>
      <link>http://cyberpunk.tribe.net/thread/43cd183a-0d81-4848-8262-ea843526ad52</link>
      <description>&lt;div&gt;Hello there,
&lt;br/&gt;Do you know anything about the influence of William S. Burroughs on William Gibson ? They have a lot of themes in common, and I read somewhere that Gibson used the cut-up technique although I can't find any example. I also read that "all the bits" in his poem "Agrippa" were "recycled" from previous texts, which would prove that he used the cut-up technique.
&lt;br/&gt;I sure need some help here !&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://cyberpunk.tribe.net"&gt;Cyberpunk&lt;/a&gt;
			- 4 replies
		&lt;/div&gt;</description>
      <pubDate>Mon, 12 Feb 2007 15:57:10 GMT</pubDate>
      <guid isPermaLink="false">http://cyberpunk.tribe.net/thread/43cd183a-0d81-4848-8262-ea843526ad52</guid>
      <dc:creator>Frank</dc:creator>
      <dc:date>2007-02-12T15:57:10Z</dc:date>
    </item>
    <item>
      <title>Thought generators.</title>
      <link>http://cyberpunk.tribe.net/thread/92e93f77-edad-4bac-96ae-da8b5594d2d4</link>
      <description>&lt;div&gt;Technology can now establish what you're thinking through a type of brain scan.  Articles a good read by the jackass of an author cites Spielberg for making the movie "Minority Report" without ANY reference to PKD coming up with the idea for it.
&lt;br/&gt;
&lt;br/&gt;http://www.guardian.co.uk/science/story/0,,2009217,00.html
&lt;br/&gt;
&lt;br/&gt;"If brain-reading can be refined, it could quickly be adopted to assist interrogations of criminals and terrorists, and even usher in a "Minority Report" era (as portrayed in the Steven Spielberg science fiction film of that name), where judgments are handed down before the law is broken on the strength of an incriminating brain scan."&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://cyberpunk.tribe.net"&gt;Cyberpunk&lt;/a&gt;
			- 1 reply
		&lt;/div&gt;</description>
      <pubDate>Fri, 09 Feb 2007 02:42:46 GMT</pubDate>
      <guid isPermaLink="false">http://cyberpunk.tribe.net/thread/92e93f77-edad-4bac-96ae-da8b5594d2d4</guid>
      <dc:creator>rayndrahps</dc:creator>
      <dc:date>2007-02-09T02:42:46Z</dc:date>
    </item>
    <item>
      <title>Your New Body Mod</title>
      <link>http://cyberpunk.tribe.net/thread/af848ac6-b77a-46d8-a424-9389928424ac</link>
      <description>&lt;div&gt;Because of interest in the last thread, it seemed a good topic: What body mod would you get?  It doesn't have to be available yet.
&lt;br/&gt;
&lt;br/&gt;Personally, I want that Matrix-style brain-jack shit -- I want to be able to plug full knowledge of any topic into my head: piloting a plane, brain surgery, the complete works of Shakespeare, physics, and of course, advanced wuxia (though I'd need an amped body to keep up with that last one).
&lt;br/&gt;
&lt;br/&gt;Oh, and I think I'd like enhanced eyes with telescopic sight (think "6 Million Dollar Man" -- maybe the eyes could even make that same "doot-doot-doot-doot" sound) and night-vision.  Though shooting lasers from them would also be nice; in addition to the terrifying defensive (or offensive) weapon they provide, the idea of heating burritos from across the room appeals to me.  Kneel before Zod, burrito!&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://cyberpunk.tribe.net"&gt;Cyberpunk&lt;/a&gt;
			- 9 replies
		&lt;/div&gt;</description>
      <pubDate>Tue, 06 Feb 2007 22:24:17 GMT</pubDate>
      <guid isPermaLink="false">http://cyberpunk.tribe.net/thread/af848ac6-b77a-46d8-a424-9389928424ac</guid>
      <dc:creator>Allen</dc:creator>
      <dc:date>2007-02-06T22:24:17Z</dc:date>
    </item>
    <item>
      <title>Your New Mod</title>
      <link>http://cyberpunk.tribe.net/thread/590029e7-9137-4221-bf0d-2c24b0fbc3da</link>
      <description>&lt;div&gt;Greetings.
&lt;br/&gt;
&lt;br/&gt;Though the magic of computerized voting (thanks, Diebold!) I have now been installed as your new overlord.
&lt;br/&gt;
&lt;br/&gt;Every tribe member is now required to refer to themselves by number, and in order to both maximize the efficiency of data transmission and to be able to view the site's virtual content, implantation of cybernetic skull-jacks is now mandatory (note: these MUST be iPhone compatible).  You will also need to file a tissue sample within a week.  The password for the site's secret robot-porn section has been changed to "bukkake."
&lt;br/&gt;
&lt;br/&gt;Our life form tolerance policy has now been expanded to include replicants, AIs, cyborgs, iPods, and PS3s, but radioactive mutants will still be shot on sight as godless abominations.
&lt;br/&gt;
&lt;br/&gt;Though the Three Laws of Robotics are still in effect, I've added a fourth, which is, "A robot may ignore the First Law if the human in question is an aromatherapist."
&lt;br/&gt;
&lt;br/&gt;Our updated TOU will soon be available in several versions, including podcast, PDF, Nintendo DS cartridge, neural memory stick, nanomolecular injection, and childrens' activity restaurant placemat.
&lt;br/&gt;
&lt;br/&gt;Mod out.&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://cyberpunk.tribe.net"&gt;Cyberpunk&lt;/a&gt;
			- 6 replies
		&lt;/div&gt;</description>
      <pubDate>Mon, 05 Feb 2007 22:11:06 GMT</pubDate>
      <guid isPermaLink="false">http://cyberpunk.tribe.net/thread/590029e7-9137-4221-bf0d-2c24b0fbc3da</guid>
      <dc:creator>Allen</dc:creator>
      <dc:date>2007-02-05T22:11:06Z</dc:date>
    </item>
    <item>
      <title>When did Cyberpunk arrive?</title>
      <link>http://cyberpunk.tribe.net/thread/41c55d75-d5f6-44e7-bef6-041f53ba8daf</link>
      <description>&lt;div&gt;We all know the laundry list of cybernetic and information technologies we read in Sci-fi novels that are now real. In some parts of the some US cities (not to mention places out side the US) are as degraded as a cyberpunk city. So when in your opion did we start living in a primitive cyberpunk setting? or what bench mark are you waiting for?&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://cyberpunk.tribe.net"&gt;Cyberpunk&lt;/a&gt;
			- 15 replies
		&lt;/div&gt;</description>
      <pubDate>Wed, 30 Aug 2006 09:41:03 GMT</pubDate>
      <guid isPermaLink="false">http://cyberpunk.tribe.net/thread/41c55d75-d5f6-44e7-bef6-041f53ba8daf</guid>
      <dc:creator>WilsonWeaver</dc:creator>
      <dc:date>2006-08-30T09:41:03Z</dc:date>
    </item>
    <item>
      <title>Cyberpunk RPG</title>
      <link>http://cyberpunk.tribe.net/thread/43a98e28-a402-457e-8b64-f975edc0f034</link>
      <description>&lt;div&gt;Does anyone know of a good cyberpunk RPG online. Are there still good mud/IRC channels out there?&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://cyberpunk.tribe.net"&gt;Cyberpunk&lt;/a&gt;
			- 1 reply
		&lt;/div&gt;</description>
      <pubDate>Mon, 29 Jan 2007 10:01:23 GMT</pubDate>
      <guid isPermaLink="false">http://cyberpunk.tribe.net/thread/43a98e28-a402-457e-8b64-f975edc0f034</guid>
      <dc:creator>WilsonWeaver</dc:creator>
      <dc:date>2007-01-29T10:01:23Z</dc:date>
    </item>
    <item>
      <title>Scanner Darkly</title>
      <link>http://cyberpunk.tribe.net/thread/92b1dc72-f4cf-4f7f-823c-f856c1603bfa</link>
      <description>&lt;div&gt;I'm surprised nobody brought up this little gem.
&lt;br/&gt;
&lt;br/&gt;Amazing adaptation.
&lt;br/&gt;
&lt;br/&gt;
&lt;br/&gt;--S&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://cyberpunk.tribe.net"&gt;Cyberpunk&lt;/a&gt;
			- 11 replies
		&lt;/div&gt;</description>
      <pubDate>Sat, 13 Jan 2007 00:17:30 GMT</pubDate>
      <guid isPermaLink="false">http://cyberpunk.tribe.net/thread/92b1dc72-f4cf-4f7f-823c-f856c1603bfa</guid>
      <dc:creator>Shatter</dc:creator>
      <dc:date>2007-01-13T00:17:30Z</dc:date>
    </item>
    <item>
      <title>Diamond Age coming to Sci Fi Channel</title>
      <link>http://cyberpunk.tribe.net/thread/c715ef9b-3f8d-402f-bf2f-6af516341274</link>
      <description>&lt;div&gt;george clooney is going to adapt neal stephenson's diamond age for a tv miniseries on the scifi channel, stephenson himself is going to do the screenplay:
&lt;br/&gt;
&lt;br/&gt;http://www.scifi.com/scifiwire/index.php?category=7&amp;amp;id=39447&amp;amp;type=0
&lt;br/&gt;
&lt;br/&gt;-peggy&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://cyberpunk.tribe.net"&gt;Cyberpunk&lt;/a&gt;
			- 7 replies
		&lt;/div&gt;</description>
      <pubDate>Wed, 17 Jan 2007 15:18:59 GMT</pubDate>
      <guid isPermaLink="false">http://cyberpunk.tribe.net/thread/c715ef9b-3f8d-402f-bf2f-6af516341274</guid>
      <dc:creator>peggy</dc:creator>
      <dc:date>2007-01-17T15:18:59Z</dc:date>
    </item>
    <item>
      <title>Shadowrun</title>
      <link>http://cyberpunk.tribe.net/thread/3be42627-6fa7-4421-89c5-33e74e48a4fe</link>
      <description>&lt;div&gt;http://shadowrun.com/gameinfo/
&lt;br/&gt;
&lt;br/&gt;
&lt;br/&gt;I am so excited.  Always did love this game, and now it is making a come back !
&lt;br/&gt;
&lt;br/&gt;TOTAL CYBERPUNK  !!!!&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://cyberpunk.tribe.net"&gt;Cyberpunk&lt;/a&gt;
			- 20 replies
		&lt;/div&gt;</description>
      <pubDate>Sun, 17 Sep 2006 05:11:28 GMT</pubDate>
      <guid isPermaLink="false">http://cyberpunk.tribe.net/thread/3be42627-6fa7-4421-89c5-33e74e48a4fe</guid>
      <dc:creator />
      <dc:date>2006-09-17T05:11:28Z</dc:date>
    </item>
    <item>
      <title>what computer to buy.</title>
      <link>http://cyberpunk.tribe.net/thread/a28e855f-05ff-4802-9404-80aff16759cf</link>
      <description>&lt;div&gt;yes, i am actually asking all of you this.
&lt;br/&gt;
&lt;br/&gt;which type of computer or brand has features/abilities that veer closer to cyberpunk aesthetics/principles than others?
&lt;br/&gt;
&lt;br/&gt;i know that these options might be super expensive, so in addition can anyone name an affordable option? i'm thinking of getting a laptop that will last me for a long time that i will love forever.
&lt;br/&gt;
&lt;br/&gt;i have a powerbook and want to move back to pc, if that makes a difference.&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://cyberpunk.tribe.net"&gt;Cyberpunk&lt;/a&gt;
			- 25 replies
		&lt;/div&gt;</description>
      <pubDate>Fri, 20 Oct 2006 16:06:32 GMT</pubDate>
      <guid isPermaLink="false">http://cyberpunk.tribe.net/thread/a28e855f-05ff-4802-9404-80aff16759cf</guid>
      <dc:creator>dax</dc:creator>
      <dc:date>2006-10-20T16:06:32Z</dc:date>
    </item>
    <item>
      <title>Ghost in the Shell style Optical Camo research</title>
      <link>http://cyberpunk.tribe.net/thread/54972d1a-b4a9-40fc-b13d-a04046262a57</link>
      <description>&lt;div&gt;Very early prototype (ie requires a lot of outside hardware) but it looks cool!
&lt;br/&gt;
&lt;br/&gt;http://projects.star.t.u-tokyo.ac.jp/projects/MEDIA/xv/oc.html
&lt;br/&gt;
&lt;br/&gt;Demos:
&lt;br/&gt;http://youtube.com/watch?v=OU5Joe_V5Xs
&lt;br/&gt;http://youtube.com/watch?v=flI2MG8WiU0&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://cyberpunk.tribe.net"&gt;Cyberpunk&lt;/a&gt;
			- 1 reply
		&lt;/div&gt;</description>
      <pubDate>Sat, 28 Oct 2006 20:07:42 GMT</pubDate>
      <guid isPermaLink="false">http://cyberpunk.tribe.net/thread/54972d1a-b4a9-40fc-b13d-a04046262a57</guid>
      <dc:creator>joseph</dc:creator>
      <dc:date>2006-10-28T20:07:42Z</dc:date>
    </item>
    <item>
      <title>THE CYBERPUNK AS MODERN ALCHEMIST</title>
      <link>http://cyberpunk.tribe.net/thread/ef7e7aa9-4c1c-47b1-9fca-072eb824b39e</link>
      <description>&lt;div&gt;
&lt;br/&gt;By Timothy Leary
&lt;br/&gt;
&lt;br/&gt;The baby boom generation has grown up in an electronic world of TV and personal computing screens. The cyberpunks offer metaphors, rituals, life styles for dealing with the universe of information. More and more of us are becoming electro-shamans, modern alchemists.
&lt;br/&gt;
&lt;br/&gt;Alchemists of the Middle Ages described the construction of magical appliances for viewing future events, or speaking to friends distant or dead. Writings of Paracelsus describe a mirror of ELECTRUM MAGICUM with telegenic properties, and crystal scrying was in its heyday.
&lt;br/&gt;
&lt;br/&gt;Today, digital alchemists have at their command tools of a precision and power unimagined by their predecessors. Computer screens ARE magical mirrors, presenting alternate realities at varying degrees of abstraction on command (invocation). Aleister Crowley defined magick as "the art and science of causing change to occur in conformity with our will," and to this end the computer is the universal level of Archimedes.
&lt;br/&gt;
&lt;br/&gt;The parallels between the culture of the alchemists and that of cyberpunk computer adepts are inescapable. Both employ knowledge of an occult arcanum unknown to the population at large, with secret symbols and words of power. The "secret symbols" comprise the languages of computers and mathematics, and the "words of power" instruct computer operating systems to complete Herculean tasks. Knowing the precise code name of a digital program permits it to be conjured into existence, transcending the labor of muscular or mechanical search or manufacture.
&lt;br/&gt;
&lt;br/&gt;Rites of initiation or apprenticeship are common to both. "Psychic feats" of telepathy and action-at-a-distance are achieved by selection of the menu option.&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://cyberpunk.tribe.net"&gt;Cyberpunk&lt;/a&gt;
			- 2 replies
		&lt;/div&gt;</description>
      <pubDate>Fri, 20 Oct 2006 00:58:00 GMT</pubDate>
      <guid isPermaLink="false">http://cyberpunk.tribe.net/thread/ef7e7aa9-4c1c-47b1-9fca-072eb824b39e</guid>
      <dc:creator />
      <dc:date>2006-10-20T00:58:00Z</dc:date>
    </item>
    <item>
      <title>Raise your hand if you're reading this</title>
      <link>http://cyberpunk.tribe.net/thread/a1f68e24-fd0b-4426-8d14-1dd3da1d3b63</link>
      <description>&lt;div&gt;Like it says.  If you're reading this, would you please raise your hand?
&lt;br/&gt;
&lt;br/&gt;The reason I ask is because I have a few things to say but it seems like a rather low-volume list and if that's the case I don't really see the point.&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://cyberpunk.tribe.net"&gt;Cyberpunk&lt;/a&gt;
			- 24 replies
		&lt;/div&gt;</description>
      <pubDate>Thu, 31 Aug 2006 00:52:49 GMT</pubDate>
      <guid isPermaLink="false">http://cyberpunk.tribe.net/thread/a1f68e24-fd0b-4426-8d14-1dd3da1d3b63</guid>
      <dc:creator>Xyzzyx</dc:creator>
      <dc:date>2006-08-31T00:52:49Z</dc:date>
    </item>
    <item>
      <title>animatronic couture</title>
      <link>http://cyberpunk.tribe.net/thread/c206cbc6-3214-41c3-a3ef-0f4dd1b8cfcc</link>
      <description>&lt;div&gt;http://www.boingboing.net/2006/10/06/hussein_chalayans_aw.html
&lt;br/&gt;
&lt;br/&gt;The girl walked in and stood stock-still, dressed in a long, high-necked corseted Victorian gown. Then her clothes began to twitch, move, and reconfigure of their own accord. The mono-bosom top opened, the jacket retreated, the hemline started to rise, and—finally, amazingly—there she was, wearing a crystal-beaded flapper dress...&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://cyberpunk.tribe.net"&gt;Cyberpunk&lt;/a&gt;
			- 6 replies
		&lt;/div&gt;</description>
      <pubDate>Sat, 07 Oct 2006 14:19:04 GMT</pubDate>
      <guid isPermaLink="false">http://cyberpunk.tribe.net/thread/c206cbc6-3214-41c3-a3ef-0f4dd1b8cfcc</guid>
      <dc:creator>east_bay_gray</dc:creator>
      <dc:date>2006-10-07T14:19:04Z</dc:date>
    </item>
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